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Feature: Diamonds in the Rough - Dementium: The Ward

Whenever gamers look back at a Nintendo console’s lifespan, the first thing they nearly always do is remember the good stuff. We remember the Marios, the Zeldas, the hordes of Pokémon, and maybe even the odd Kirby game depending on your level of pink puff-ball persuasion. But we’re often so caught up in remembering what’s great that we very rarely remember the mediocre, though often it’s with good reason. Whether it’s a lack of polish or a frame rate so heinous it gives us slow, jagged nightmares, we often pass over these games without a second glance.

But what about those games in that dreaded reviewer’s no-man’s land of sixes and sevens? The ones that aren’t bad per se, but also aren’t quite good enough to be a sure-fire hit. Those are very tricky customers indeed. Yet Nintendo Life believes there are plenty of games like this out there that deserve a little more love and attention than they currently receive. Games like Renegade Kid’s Dementium: The Ward for Nintendo DS fit the bill, so we decided to revisit it and speak to its creative director, Jools Watsham.

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