Metal Gear Rising’s Controls Seem Painfully Counterintuitive

Kotaku - Going into Metal Gear Rising Revengance at the Tokyo Game Show 2012, I was sure I knew what I was in for. After all, I have played (and liked) plenty of Platinum's previous titles—i.e. Bayonetta, Madworld, and Anarchy Reigns. Yet, my time with Rising was plagued with a major issue stemming from the game's incredibly counterintuitive controls. Simply put, I could not figure out how to block, dodge, or counter.

The story is too old to be commented.
NewMonday1980d ago

nothing wrong with it

the Japanese text just makes look scary

knowyourstuff1980d ago

Doing something goofy to block - does anyone remember Heavenly Sword, where you can only block by not pressing any buttons and remaining still? lol retarded

Baka-akaB1980d ago

Loltaku again ? pff go play DmC Noob

Kureno_Nakamura1980d ago

Does Kotaku ever have anything nice to say?

Parappa1980d ago ShowReplies(1)
SonyNGP1980d ago

Controls were absolutely fine when I played it, and I played the demo without even looking at the controls screen. Learned it while playing :V

Show all comments (19)
The story is too old to be commented.