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Metal Gear Rising’s Controls Seem Painfully Counterintuitive

Kotaku - Going into Metal Gear Rising Revengance at the Tokyo Game Show 2012, I was sure I knew what I was in for. After all, I have played (and liked) plenty of Platinum's previous titles—i.e. Bayonetta, Madworld, and Anarchy Reigns. Yet, my time with Rising was plagued with a major issue stemming from the game's incredibly counterintuitive controls. Simply put, I could not figure out how to block, dodge, or counter.

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NewMonday1401d ago

nothing wrong with it

the Japanese text just makes look scary

knowyourstuff1400d ago

Doing something goofy to block - does anyone remember Heavenly Sword, where you can only block by not pressing any buttons and remaining still? lol retarded

Baka-akaB1401d ago

Loltaku again ? pff go play DmC Noob

Kureno_Nakamura1401d ago

Does Kotaku ever have anything nice to say?

Parappa1401d ago TrollingShowReplies(1)
SonyNGP1401d ago

Controls were absolutely fine when I played it, and I played the demo without even looking at the controls screen. Learned it while playing :V

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