Alpha Protocol 2 isn't going to happen according to Obsidian's Chris Avellone. The studio has just funded Project Eternity through Kickstarter, but Avellone says the same isn't going to happen for an AP sequel.
Approach Nintendo to publish the game on the Wii U and problem solved.
Nintendo wont take on everything. True they took on Bayonetta which sold poorly for a multiplatform game but at least it was well received. Alpha Protocal sold badly and wasn't well received by critics.
True but its worth a shot, the worst Nintendo can do is say no - plus I think this game is perfect for the Wii U and its tablet controller. Nintendo would benefit alot by having this game on the Wii U and if rumors are true that MS is not publishing Alan Wake 2 because AW1 did not sell well, Nintendo would also benefit alot by publishing Alan Wake 2 as a Wii U exclusive...I for one would buy a Wii U just for AW2 becuase I loved the first one.
About Bayonetta, since when was 2 million units poor?
@ame22 for a multiplatform game 2 million (more like 1.3) is poor. Sega dumped it because it sold poorly and I would assume other publishers would do the same.
@ame22 Why do you think SEGA scrapped Bayonetta?because the game didn't bring the company any real profit. the game sold 1.3 million but that wasn't enough to support the share-holders expensive life styles.
Where are people getting this 1.3M for Bayonetta. The game sold 1.3 million in it's first 6 months on consoles. It launch in Japan first, and came out the following year worldwide. Over the year it's totaled close to 2M copies in sales. 1mil+ on PS3 almost 1mil on Xbox 360 That being said Alpha Protocol 2 might actually be a perfect game for the Wii U. A stealth game seems like the perfect candidate to show off everything the Wii-U and tablet combo can do.
@ame In CEO land, anything that doesn't sell 3 million copies, even new IPs, is a failure, because they won't be able to immediately buy a second mansion with the bonus they get. SEGA panicked like EA does so frequently and let Nintendo pick it up, even if they could have sold at LEAST 3 million copies if they had released on WiiU, ps3, and Xbox 360.
Bayonetta was a best seller for a new IP with around 2 mil copies. That's a lot more than Alpha protocol sales. The thing is, Alpha Protocol is a *proper* RPG game, something that does not sit well with Nintendo's target audience (anyone recall the "RPGs are for Otakus"? ). Actually Bayonetta 2 itself is a bare pass for their audience and seems like a weird choice (Madworld didn't do as good on the Wii trying to target mature audience). It's probably just a timed exclusive.
dude just deal with it already..the wii u will never be a console for the core gamers...just enjoy your marios and and rainbows and let the big titles for the rest
LOL...ok I will go back to playing my Muramasa SSBB Mad World HotD: Overkill GodFather Wii Edition The Conduit Metroid Prime Trilogy Dead Space Extraction Red Steel 1 No More Heroes Twilight Princess RE: Umbrella Chronicles RE4 DBZ BT3 Tatsunoko vs Capcom GGXX Accent Core Silent Hill RE: Darkside Chronicles Metroid Other M NSMBW Bikin Samurai Demon Blade Fire Emblem While you can go back to playing your Little Big Planet and Kinectimals : )
If I were rich i'd buy Obsidian.
Shame shame SHAME... Alpha Protocol couldve been one of the best games this gen if it had more time and polish..
I'd say that Alpha Protocol *was* one of the best games of this generation. That it lacked polish doesn't detract very much from its all-around excellence, in my opinion.
Alpha protocol was a game with so much potential. It had some kinks but I still really enjoyed it. A sequel to it would have been great.
why dont they make the game that alpha protocol was supposed to be though kick starter
"I've tried to let people know that Kickstarter isn’t the place for funding someone else's franchise," Avellone said, "Sega owns Alpha Protocol, for example, Dungeons and Dragons is Hasbro. That’s a different kettle of fish." Ok, understandable. So why not do a spiritual successor akin to Perfect Dark when EA nabbed the 007 license, or a more recent example, Dark Souls. Having the freedom to start fresh with a new IP would allow them to expand and improve upon the previous concept as they see fit. AP may have been bug plagued, but at least it strived to do something different. I would love to see another take on a modern day RPG.
Alpha Protocol was an unfairly panned game. The writing was excellent and sharply satirical at times (Notice that the main corporate villain was Halbech? Look up the real corporations, Halliburton and Bechtel.), the voice work and characterizations were great (Steven Heck might have been the funniest and quirkiest NPC since HK-47), the use of general, emotional stances in lieu of text that doesn't match the actual response (à la Mass Effect) was clever, and the introduction of a limited time to respond in dialogue gave each conversation a real sense of urgency. The game did need some polish, sure, but it wasn't any buggier than Skyrim, and my biggest complaint would be that it was too short. Given its poor sales, Sega will never approve a sequel, and that's a damned shame because Alpha Protocol is one of the most adult-oriented RPGs I've ever played. Well done, Obsidian.
....but the gameplay, the most important part of a game ALWAYS, was gravely subpar.
In *your* opinion, that's always the most important part of a game, right? : ) Gameplay is important, I agree, but I don't agree that it's the always the most important part, especially in an RPG. While the gameplay in Alpha Protocol was far from slick and polished a la "COD", it was perfectly acceptable and served the story well enough, which is the most important in an RPG, in *my* opinion. : )
It is not an opinion that Gameplay is the most important part of the game, that is a fact. It is what makes it a game and not an interactive movie.
Mind as well create a new IP and start fresh... Alpha Protocol wasn't exactly a hit for Obsidian.
I liked A.P. but it was kinda buggy and lacked any kind of polish.
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