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Fable: The Journey Hands-On Preview | Dealspwn

Dealspwn: "It's clear to see that Lionhead have tried to work within Kinect's confines, and that's a good thing, because it makes for an experience in which you're rarely disappointed. The pacing allows the developers to give Albion a greater, more explicit sense of identity and make it a more dangerous place. It is on-rails, of course, in spite of previous quotes and rumours suggesting otherwise, although there were a couple of camps and cameos to be foud along the side of the road that allowed the player to slow up and occasionally move away from the cart. One such sideshow involved rescuing a villager with a dislocate hip who'd been hung upside down for a few days in a Hobbe camp. Once free, he promptly popped his hip back into place with a snap and bade us thanks.

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