Submitted by Cupid_Viper_3 958d ago | opinion piece

Should Next Gen Focus On Graphics, Or Physics And Gameplay?

Imagine for one second that you're playing a FPS multiplayer game with similar visuals to Killzone 3, or sightly better, but this time around the environment is not so dead and scripted. Where if you find yourself in a room and C4 detonates, there's a big chance that this room might come crumbling down. Imagine being able to interact with nearly everything you see on that map , from vehicles to trees and animals. A game where you every building is accessible, and if a door is lock then you break the lock, and electric poles can be brought down and entire entire map can experience a black out leaving whoever didn't bother to equip night vision goggles, to sorely regret their choices. A game where each map follows a 24 hour day/night cycle and changing weather cycles, making them even more unpredictable, and actually causing your character to react to those conditions in either a positive or negative way. I know that games like Battlefield have done some of the things on a much smaller scales,such as destructible environment, but I really think that should be the focus of next gen games. (Gears of War 3, Heavy Rain , Industry, Killzone 3, PS3, The Last Of Us, Wii U, Xbox 360)

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Hatsune-Miku  +   958d ago
They should focus on all
Cupid_Viper_3  +   958d ago
I agree but I think physics and game play should be the front runner. I don't want to see worse looking games then what we have this gen, but if it's on par with better game play, that's a win in my book.

@ NYC_Gamer, yes in theory it should, but are you willing to shell $500.00 and up for that capable hardware? I mean people are complaining about the PS Vita and that's $250.00.
#1.1 (Edited 958d ago ) | Agree(26) | Disagree(0) | Report | Reply
Captain Qwark 9  +   958d ago
agree with you 100%. if i had to pick and couldnt have all three it would be 1. gameplay 2. phy 3. graphics.

im actually good with how most games look now, id much rather see better gameplay and mind blowing realistic physics when required
Razmossis  +   958d ago
Atmosphere > graphics

Batman and Bioshock did atmosphere perfectly, and happened to have the best single player gameplay this generation imo
Lvl_up_gamer  +   958d ago
@ Razmossis

Don't forget Dead Space. Perfect atmosphere for that game. Sound, lighting etc...just perfect.
Septic  +   958d ago
What about A.I?
Admittedly, this is the hardest area to develop for, but I feel that there is too much focus on visuals and other areas to the detriment of A.I.

Part of a next-gen experience is a truly believable world, and part and parcel of that world (or worlds) are the inhabitants that occupy them. In today's games, A.I operates at a remedial level. It can shatter the illusion and thus, immersion in games. Yesterday for example, I was playing Mass Effect and had two of my companions facing a wall whilst they got peppered by bullets.

Advancing A.I is no mean feat but developers seem to have neglected this area. To put things in perspective, the A.I in Halo:CE was (and quite rightly so) critically acclaimed for reacting to the battlefield situation, flanking etc. To this day, this hasn't advanced at all (and in many games like COD is even worse).

There should be a concerted effort amongst developers (or a few of them) to focus on Artificial Intelligence. Otherwise, we'll end up with amazingly rendered worlds and characters with the intelligence of Natalia from Goldeneye *shudders*
vulcanproject  +   958d ago
Gameplay of course, BUT, if choose one technical aspect that needs work on that is very easy-

Artificial Intelligence.

I want to see proper leaps in coding for AI enemies and allies. In reality the AI we have now seems barely improved on what it was a decade ago in many games.

How many times do you see enemies or allies do incredibly dumb things...
darthv72  +   958d ago
gameplay is to me...
akin to substance in a movie or book. If you have a really good story line that plays out on screen (movie) or your imagination (book) then the rest isnt as critical.

Case in point. we have seen plenty of really good looking games that are dull and boring. Same can be said about movies. Lots of explosions and language and nudity (all pretty much filler) but no real substance/story.

A game has to be able to not only entertain the player but make them feel like they are part of it. That is where the good games are that make you want to sit and play all the way through.

Im not saying there isnt room for improvement graphically but physics can go hand in hand with the graphics. Its all the eye candy and perception of how things flow but the real meat and potatoes is the story/gameplay itself.
Cupid_Viper_3  +   958d ago
I think TLoU is actually trying to find that balance between graphics and AI, which is what I think will really set it apart from other games this gen.

@ Darthv92
I agree with you, the game play carries such weight yet it often given the least bit of attention.
teedogg80  +   958d ago
You took the words right out of my mouth.
BrutallyBlunt  +   958d ago
I'd like to see more advancements in different types of gameplay and better A.I. There should also be more focus on polishing the games and getting them to run smoothly.
Freak of Nature  +   958d ago
WE are at a time that we should be getting it all....No real excuses. Immersion in a atmospheric setting, style and creativity should go hand in hand with gameplay. A.I. levels and physics should take a leap forward now, and these games should be polished, run smooth and have as little hiccups as can be...

With the lower ceilings removed for the most part, gameplay should have greater depth, more choice and some new advancements added to it...
BrutallyBlunt  +   958d ago
Totally agree. We are at a point in time where the graphics should no longer be the main focus. Games should start feeling more organic. How many times have you played a game where you die and the same actions keep repeating themselves? That's when you notice just how scripted games still are.

One big concern i have though is games requiring less skill from the player. Look at a game like Mario. It used to be hard, you only had a few lives which made you pay attention. Much like what Dark Souls and Demon Souls tried to do, make staying alive more rewarding and keep players on their toes. Now Mario games have almost endless amount of lives. ZombieU looks awesome but is it going to be an easy game to play? Are you going to go into a room and still have the game be scripted? Is that element of surprise only a one time deal? Can the enemies adapt to your playing and skill level so that there is always a challenge? How interactive are the surroundings?

Games like DOOM used to be corridor games from point A to B. Now games can have many corridors and gamers should be able to interact with everything within those rooms. It should feel like a real room. You should be able to rip the door off and use it for cover. You should be able to throw your gun at the enemy if you run out of ammo, not just mele attack. There's so many things they can do in the existing world instead of this need to just make it prettier.
neogeo  +   958d ago
I just want all doors to be open in open world games and not all look the same inside. Oblivion, skyrim, fallout. yeah you can go inside everywhere but after soon it's just the same recycled crap over and over, cut and paste chairs and walls, beds, ext. I want a TRUE open world game like GTA and every door is open and free to explore on a super diverse engine.
NYC_Gamer  +   958d ago
Why not all?the hardware should be able to handle.
Godmars290  +   958d ago
It should strive for a necessity and balance between the...three?

Would like to say not seeing a point in mention physics, but then I see games which don't really need them them. A SHMUP which shouldn't have to rely on physical assets have too many because they're built into the engine its based on.
j-blaze  +   958d ago
IMO story, characters and gameplay all comes first. graphics is the last thing to think about
WiiUalpha  +   958d ago
I would love for all 3 to be the focus. This gen was kind of a let down in game play. I am not saying we didnt get advances but not like we did last gen. Compare open world PS2 games to open world games this gen. Many game play elements are missing. Compare last gen JRPGs to this gen. Few open world JRPGs exist.
GTA took a step back between San Andreas and GTA4 because they spent so much time focused on the graphics of the game they had to make cuts somewhere.
Axonometri  +   958d ago
Next gen should focus on being a game console.
ame22  +   958d ago
Physics, physics, physics. There isn't a single game that simulates good cloth physics.
Frankfurt  +   958d ago
Most people want linear, hand-holding, cinematic BS.

This gen had open world games with less things to do, cinematic trash with automated platforming and mediocre shooting, linear, scripted corridor shooters, action and racing games at 30fps (the only 60fps ones are Forza and Burnout Paradise - GT5 is a 45fps game at best, since it dips to a hole every other second).

This gen considered every gamer to be a baby who couldn't figure out anything without maps, 30-minute tutorials and screen prompts.
#8 (Edited 958d ago ) | Agree(4) | Disagree(20) | Report | Reply
thehusbo  +   958d ago
Blankman85  +   958d ago
Everybody here is obviously gonna say both options. The real world works differently. Most of the time its one thing over the other. Limited resources (time, money, labour) have to be shared between unlimited wants and needs. Its a basic economics principle.
I for one enjoy gameplay over graphics. End of the generation and one of my favourite games and by far my favourite stealth game is still Hitman Blood Money. Not the best graphics but the freedom and choice of mission completion still amaze me to this day.
If next gen brought only a slight improvement in graphics but made gameplay more engaging then I'd be very happy.
Gameplay and physics first, and then graphics last. Any game that focuses primarily on graphics instead of the game itself bores me to tears. Look at Uncharted 2, a run of the mill, linear, shallow third person shooter with light platforming elements and clumsy controls, oh but look at the graphics, such an amazing game...
#10 (Edited 958d ago ) | Agree(9) | Disagree(5) | Report | Reply
neogeo  +   958d ago
I thought you just said Uncharted 2 was a run of the mill game?? Reeeallay? You sir need to be dragged out to a back ally by your hair, behind a Chinese restaurant, then pistol whipped and tea bagged by Sully.

When you awake your naked with a sore anus and treasure map:)
#10.1 (Edited 958d ago ) | Agree(1) | Disagree(2) | Report | Reply
Tell that non-existent video game character to bring it on. You really are an idiot. Tells me what world are living in, and it sure isn't the real world. Try again?
lategamer  +   957d ago
You should offer your opinion of why you think Uncharted 2 isn't a run-of-the mill game.
Cupid_Viper_3  +   957d ago
I'm curious as to what his answer would be as well. If anything, Uncharted was one of the few games that didn't overly empower its characters to the point of being nearly invincible. And Drake was more human than what we're accustomed to.
Adolph Fitler  +   958d ago
I hope Insomniac give us a new Ratchet on PS4, as a launch, or close to, game.

Ratchet is already a graphical powerhouse on PS3, so I would love to see Insomniac's efforts on PS3. I would also like them to return to Resistance & give it another crack. Sony should have helped Insomniac out WAAAY more with the Resistance series, Sony seemed happy to market, hype & use Insomniac & there launch fps, for PS3's launch & Resistance name & screenshots couldn't get thrown out enough by Sony. It was there key system seller, killer app game in the early days of PS3.
Not many people bought a PS3 at, or close to launch without a copy of Resistance accompanying it.

I want a highly powerful PS4 with the rumoured specs I seen in a recent issue of pommy rag Play. And make it relatively easy for developers to get a grip on. If those 2 things are in place, the awesome games will follow.
Oh, & don't change my beloved DS3 controller a whole lot. Just improve the trigger (L2 & R2) & make them bigger, add an extra 2 buttons to the 4 face buttons to make it like the old Sega MD/Genesis II controller, make it even more ergonomic for MY hands (if possible).
And forget this cheap, tablet focused console gimmick, Nintendo are about to sucker people into, again.
I do not want one of those huge, encompassing things to play my games on.

I'd much prefer a PS4/720 with standard, even unchanged controllers, over a tablet thingy that will divert production costs to it, rather than the grunt under the hood getting the $$$ spent on it.
Dno  +   958d ago
the obvious answer would be all of the above. we want great mind blowing graphics and great gameplay.

But if we had to choose one it be graphics. I won't spend the 400-500 dollars for a console games that has games look like we have now with just an extra building falling. i did that already with the wii and lets just say that did not get 1% of the play time my pc,ps3,xbox got.

We need that wow factor that makes us say "wow i need that console" and after 7 years of this gen i need it.
ninjabake  +   958d ago
"We" don't need that, that's what you want. Graphics are important but its far from being the end all be all. There are a lot of gamers that got use out of their Wii and chances are they did because they had fun playing the games. No they didn't have a large library of M-rated games or shooters or intensive graphics but in a sense those (just like motion controls) are gimmicks to get people to buy the games. They instill a thought into children and immature minded adults that they are "mature gamers" for playing their game.

Now don't get it twisted I thoroughly enjoy shooters and M-rated games but since I'm an adult I look past ratings because they mean nothing to me, I can buy any game I choose why brag about buying a game that was "meant for my audience?"

If graphics and "mature content" is all that matters to you then your missing the essence of gaming but hey, to each his own.
Dno  +   958d ago
so i guess the first part went over your head? ill explain again... actually ill just copy and paste:

"But if we HAD TO CHOOSE ONE it be graphics"

i never said end all be all thats what you read but not what i said.

where did mature content even come from?

I dont think gamers would be happy if for the next 30 years we get graphics the same as we have now but now the buildings fall down.

So to sum up. Next gen NEEDS all of the above. But IF WE HAD TO CHOOSE ONE. i think it would be graphocs because that is what makes me think man i need to upgrade my ps3 to a ps4. i mean damn when i first saw gears of war i looked at my ps2 and i was like damn i need to upgrade. lots of us did.

People buy the best versions of games (weather it be xbox of ps3) not because of physics but because of how it runs and looks. i mean the most debated argument on this site is which is strong xbox or ps3. which system runs games better ps3 or xbox.

I really just dont think gamers would be happy with just physics upgrade.
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shinteloj   958d ago | Spam
Tonester925  +   958d ago
I wish every game had Natural Motion physics
#14 (Edited 958d ago ) | Agree(0) | Disagree(0) | Report | Reply
less shooters more rpgs!
ninjabake  +   958d ago
I would like to see less shooters and more of anything else. I love a great TPS or FPS but the genre has been oversaturated and the fad is kinda played out. Hopefully next gen we'll see more balance but I'm not holding my breathe
mochachino  +   958d ago
Should stupid 'either/or' questions be asked or should gaming sites smarten up.
Plagasx  +   958d ago
Definitely Gameplay and Physics.

The source engine is amazing and one of best things about it is the physics.
Adolph Fitler  +   958d ago

Yes, the graphics in Unchartered are phenominal, but to detract the game for linearity is stupid, as most of the greatest games in history are lenear experiences. But, I totally dissagree about the controls & gameplay, as I find them ultra responsive & great compared to clunkier feeling tps's like the Gears series.
Unchartered 2 & 3 are unprcedented games in both visuals & gameplay. So pick another game, as the physics, animation, controls, gameplay & all the rest add up to one hell of a game series as far as I'm concerned.
GTA4 is a great game, not too linear for ya, but all that freedom costs you in the way of controls, as they are a better example of your critiques, & open world games like GTA 4, Saints Row, RDR & such, are hard for MANY players to focus on.
You get side tracked time & time again with blowing stuff up, killing innocent people, watching your car shake as you bang a hooker & then crack her skull with a baseball bat to get your refund, & thousands of other useless, 5 minute hits that sidetrack you from your ultimate goal. These games end up largely unfinished, wheras, Unchartered gets flogged from begginning to end...... So sorry buddy, but knocking a ND game, & a game as truly great as Unchartered is an oxy moron my friend, as everything you say is bad & evil about the game, nearly everybody else sees as the opposite. The game wouldn't still bet getting hammered by 100's of 1000's of people worldwide, if it didn't have something special. And the only TPS game at this stage that controls better than Unchartered 2 & 3, is Max Payne 3.... which absolutely shines as a TPS game both graphically & gameplay wise (it still doesn't match Unchartered's graphics).
Moncole  +   958d ago
Gameplay and physics. Physics would give so much more gameplay elements.
MrDead  +   958d ago
Each generation has always focused on improving all three.
zalanis  +   958d ago
Ill take gameplay over graphics any day. You know it doesnt matter how pretty a game can look. If it sucks it sucks. Its that simple. I wouldnt want to see games not looking as good as last of us or heavy rain. But if it aint fun then u know its only going to end up being traded to gamestop. It needs to be fun. Graphics dont = funfactor. Best example i can think of fun and graphics is skyrim. All tht game needed was multiplayer.
ninjabake  +   958d ago
Physics and gameplay. I want to play a videogame not a $70 cinematic
csreynolds  +   958d ago
Or... both?
KMCROC  +   958d ago
All 3
chukamachine  +   958d ago
all 3
Kyosuke_Sanada  +   958d ago
The three goes without saying. I think next gen should focus more on variety........
a_adji  +   958d ago
finally, a smart question.

Game play and physics are key. Playstation games now look amazing xbox decent so upping graphics can wait as it means sod all when you get past the graphics if there is no substance or realism.
Dlacy13g  +   958d ago
easy answer is all...BUT I will say this, I think graphically games have come far enough along that it need not be a main focus. Gameplay, AI and Physics really should be the focus as the CPU power of the systems gets better. Doing more on screen, having more happen on screen, better AI routines and dynamic AI behavior when things happen. More physics and interaction with the world created....not just good looking rooms that you can't touch anything in.

It will all look pretty enough, so it's time we make it play as good as it looks.
sly-Famous  +   958d ago
They should focus on what ND has done.
MadMen  +   958d ago
How about all of the above?
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