When Creativity And Quality Collide

A quick musing on the different games that favour either quality or creativity, via

Quote: "When I say the names of the following two games, which of these instantly springs to mind as the so-called better?

Gears of War and Hunted: Demon’s Forge.

Apart from the very tiny minority who are just trying to be difficult or antagonistic, I will wager that the vast majority agreed that Gears of War is the better game of the two. But why is that? Why exactly do we hold Gears of War above Hunted: Demon’s Forge?

They both have the same core tenets of cooperation and teamwork, they both have functional cover systems and specific ways to dispatch certain enemies, in fact Hunted is considered Gears of War without guns, in many respects. Why then is Gears still better? "

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