EDGE- In 2009, veteran game designer Keiji Inafune famously stood in front of his peers at the Tokyo Game Show and told them, “Japan is over. We’re done. Our game industry is finished”.
Fast forward to 2012 and a new era is beginning. At the recent CEDEC 2012 event in Yokohama, the writer and producer of Gravity Rush gave a fascinating talk on how Japanese developers can create games that appeal to both native and Western audiences – without abandoning local eccentricities, without selling out.