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Is Fable: The Journey a Genius Spinoff or Franchise Suicide?

Lionhead Studios founder and Fable creator Peter Molyneux is gone, and with him all of his grandiose dreams and promises. But before he departed, he left behind one last crazy idea: Fable: The Journey, a lighter, Kinect-only spinoff of the popular Xbox-exclusive role-playing series. It’s now in the hands of Molyneux’s right-hand man of 22 years, the affable Gary Carr, and a few key changes are already evident. I’d seen it in chunks and pieces already – a controlled presentation nearly a year and a half ago at E3 2011, a Molyneux-led tech demo earlier this year, and an E3 kiosk build this year (though let’s face it, the E3 show floor is no place to get a fair feel for a game like this) – but now I’ve finally had a chance to sit down with the near-final game and play from the beginning. Does the gameplay work? And as usual, we have to ask, does the Kinect work?

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