Fable: The Journey will feature tutorials after all, it has been revealed.
Earlier this year, Peter Molyneux said the Kinect title wouldn't feature any tutorials, allowing players to freely experiment with how to use the motion sensor with the first-person adventure.
However, after working "very closely" with Rare on how to best use Kinect technology, Fable: The Journey will now explain how to play the game.
"Peter's comment was totally fair. At that point in time we didn't have any tutorials, so for him to have said that, no problem at all," producer Ted Timmins said.
"However, over the last few months in particular [as we've been working with Rare] we needed some form of tutorial in order to help people cast a spell for the first time.
"So while Peter's comments were factual at the time and with the best intentions, when we started to do user research on the game, which is a period you do about four to five months from the end, and you get people in to play the game...
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
One of the biggest reveals at this year's Xbox Games Showcase was the latest Fable trailer. After a lengthy stint of silence, Playground Games gave us a look at bits of the title, albeit in a trailer that was mostly made up of CGI nonsense headlined by comedian Richard Ayoade, who is playing a rather frustrated giant.
Molyneux asked about what he thought about the Fable reveal.
From GI.biz: "UK developer 22cans has suffered a round of redundancies, GamesIndustry.biz has learned.
The studio, founded by Fable creator Peter Molyneux, has laid off multiple employees, although an exact figure has not been disclosed.
A spokesperson said: "Unfortunately, due to a number of factors including projects reaching a certain stage in their development, we can confirm that a number of roles at 22cans have been made redundant."
Doesn’t that always happen with every studio lol? Contract workers for certain stages.
Seriously, what is Peter Molyneux up to these days? In his prime, he was the most famous western developer in the world. Now he's doing f all.
They're not actually layoffs, they're fantastical multi-faceted journeys into lands of unimaginable unemployment giving the worker near-infinite freedom of choice.