GP: "When surveying the modern horror gaming landscape, it’s plain to see that a lot has changed. In the past, horror games seemed to be a lot slower, almost ponderous, but also fairly scary. Many current titles focus instead on action rather than scaring the player, but not all. What of the games which try to retain the old styles? Home is one such game that relies completely on atmosphere and narrative to disturb. The question is does it manage to succeed or is it a failed attempt?"