TouchGen: Beautifully animated scenery with a lot of attention to detail, and comedic situations. I can’t help but think of the cunning puzzles, and details in Windosill. Actually this could just as well have been a puzzle game given the presentation, and how the world functions. Instead it is a minigolf game, or rather adventure golf. I have played adventure golf in real life, and I have never seen any aliens blasting cows or birds pooping out my ball. In Wonderputt adventure golf meets art, weird causality and a presentation to die for.
Kongregate has begun to secure exclusives for its digital storefront. Expect the sequels to Anodyne and Wonderputt to stick to Kartridge around launch.
Damp Gnat's Reece Millidge talks about the difficulties of wearing multiple development hats during indie creative projects. And about burning down your shed.
"You’re ambitious. You want to make something amazing and like nothing else out there. But your skill set is only as big as your modest crew size; perhaps only you. What if the things you make depend on the diversity of hats you wear?"
TMA: I’m not really a fan of electronic golf games. In fact, the more realistic they are, the less interested I am. Mini-golf games, on the other hand, can be quite entertaining given the right dash of something. In the case of Wonderputt, it’s the way the holes are set up. I’m not just talking about level design, either.