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The Wii U, PS3, and The Misconception They Could Share

GOS: "The casual gamer is responsible for a large percentage of the 96 million Wii consoles worldwide, and their absence will affect Wii U sales in the long run, causing the Wii U to be judged unfairly like another console we know and love (or love to hate).

The “failure” from Sony called the Playstation 3."

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Knushwood Butt1913d ago

This is definitely a misconception that they could share.

darthv721913d ago (Edited 1913d ago )

there is one advantage the wii-u has that the ps3 does not. Direct play for backward compatibility. while we may be seeing a few PS2 titles on the PSN we are not getting that 100% full commitment from sony like they showed when transitioning from PS1 to PS2.

100% may be an over estimate but you get the idea that every PS2 sold was able to play the majority of PS1 games. That is a HUGE selling point for any consumer looking to get the latest and greatest.

The argument can be made that those who buy new dont necessarily resort to playing their older titles on their newer system. Some may do that but then again there are some who choose to play their older games because it represents a convenience to which they wont have to pull out the older system to play a few games here and there.

Nintendo has only done this one other time in the console market but it has been a staple for them in the handheld market. No doubt gamers make their voice heard asking for where is this feature or that feature. Sony has stood their ground on BC and has gone two routes. HD remakes/compilations (which I personally enjoy) or straight up DL titles from PSN (also a nice convenience). Yet both are examples of consumers having to repurchase something they may already have.

The wii-u represents a significant improvement to nintendo's previous efforts. Their adding the BC feature wasnt a requirement by any means but perhaps it is a glimpse at a marketing angle they can use that they know Sony cant. Millions of consumers bought the wii and while those millions of consumers were expecting more, this is the "more" nintendo is offering.

A bold strategy of marketing it as play your wii games and accessories AND wii-u games on one platform. All it takes is the right way of spreading the word and we can have what was a almost overnight (figuratively speaking) shift from the GB to GBA or DS to 3DS and the platform would then pretty much sell itself.

Now, as for the PS3. By no means is it a failure from the point of delivering the great games and experience that come hand in hand with a sony product. If it is to be considered a failure then it would be on the idea that it would sell in name alone.

The thought of repeating the success Sony had with the PS2 when it outsold the PS1 is obviously one that is central to sony. Pricing issues and availability and the quality just werent there right at the beginning.

In fact, comparing launch titles between the 360 and ps3 made people wonder where all this power was they were paying extra for. The blu-ray did wonders for movies but we werent seeing the results in game form....yet. It took some time and creativity but eventually they delivered on the games. And sony keeps delivering.

PS3 is not a failure (in my eyes) but more of a learning point for Sony. Consumers are key and if consumer attention can be swayed by competition via marketing then they need to step up their A game as in advertising.

ninjabake1913d ago

The PS3 did have full backward compatibility at launch though, just as the Wii U does. And the PS3 could play PS1-PS2 and other downloadable games(tho not at launch like the Wii U has new classics) but I agree with you for the most part

darthv721913d ago (Edited 1913d ago )

I wasnt exactly sure what sony was trying to go with when it first came out. It was like the PS3 shuffle.

First it had hardware BC then it got changed to software and then...none. I can understand them trying to get a hold on their pricing but them relying on the millions of PS2 owners to just continue to use their PS2 was a bit narrow minded.

Especially when their PS2 had BC with PS1 and it was a key feature that no other platform offered (without the need for special add-ons).

I would say (and this is going out on a limb here) their decision to remove BC from the PS3 would be equal to MS having the hdd std in the xbox and then making it optional for 360.

I have a software BC 80gb sku and I think that was the last model to have any form of BC aside from the original 20 and 60gb units. Not even the 40gb had it.

These companies make decisions that look good on paper until they see what they actually do in the real world. I for one really would like to see sony make full bc for the ps4. It could be a redeeming quality in many gamers eyes. "could" not should.

edit: i had to make a correction. 7800 offered bc with 2600, Genesis offered BC with master system (via power base converter) oh and I guess the supergrafx because it could also play pc engine games.

rainslacker1913d ago

I think much of what you say is right on point. BC is a great feature, and Sony did spoil us from PS1/PS2 then PS2/PS3, at least early on. During launch having the ability to play the last generation's games is a big plus to perspective buyers and early adopters. If you look at launch line ups you don't always see a significant jump in terms of graphics and gameplay. Titles that come out late in a generation can still be appealing to people picking up a new console, and if they can play them it's a huge plus not just for them, but for the developer's still releasing titles late in a generation. On top of that BC helps with possible software droughts that come soon after a systems release...the Vita being a prime example. While it didn't have UMD playback (which sucked for me because I buy little digital content) at least PSP games were available for purchase online if one so desired.

I'd really like to see BC in the PS4. Me, and many others, have stated that they would pay extra for that feature. If feasible having a SKU with hardware based BC would be ideal. As time goes by they could phase it out, because I do believe BC becomes less important as the generation goes on. The majority of people do not play older games. People like us do because we appreciate the craft and what older games have to offer, and we are more likely to keep older games on the shelf for future play.

BC, however, is not a right or entitlement for the consumer. Not having it shouldn't be a condemnation of a new system. It's up to the manufacturer to decide if it will offer this feature, and if it's that important to the consumer and they don't agree with the decision then they don't have to buy the product. If that number is significant then it will force the company to re-evaluate their marketing strategy.

stragomccloud1913d ago

Even though the author isn't actually calling the PS3 a failure, I just thought that I'd ring in that it's kind of annoying when people call the PS3 or the PSP a failure. The PS3 is by no means a failure, and the PSP, no it didn't sell nearly as well as the DS, but any handheld that can stand toe to toe with Nintendo and come out not only kicking, but with a successor is quite the success story!

1913d ago
PopRocks3591913d ago

One could argue that the launch of the PS3 was a failure. It's not really the best console I've ever owned or used, but it is by no mean a bad or even unsuccessful piece of hardware.

As for the PSP, that one comes off as sort of a failed experiment. UMD movies and games, and then of course the PSP Go. Not bad, but not nearly as successful as the DS.

black9111913d ago

This gen has been a failure.

1913d ago Replies(3)
JBSleek1913d ago

Depends on what you call success and what it is relative to.

Relative to PS2 the PS3 is a failure as relative to this generation it has been good. But then yet again relative to the PS2 all systems are failures. The same misconception that people said Xbox had no business in the market.

The same can be said to the Wii-U it has a tall order to follow the success of the Wii and many people are calling it a failure but what people say clearly doesn't follow how the market feels about a product so I wouldn't call the PS3 and Wii-U successes misconceptions but the way consumers perceive these devices as misconceptions.

Hicken1913d ago (Edited 1913d ago )

I don't agree. The PS2 was a runaway success; that doesn't mean systems that don't meet its sales are failures, even in reference to the PS2. A football team that loses a few games but still makes it to the playoffs isn't a failure just because a different team went undefeated into the postseason.

Especially in the case of the Xbox, but also for the GameCube, that they sold what they did in the face of the PS2's success- and that they didn't die like the Dreamcast did- is a success in and of itself.

I do agree, though, that the "failures" are more a misconception on the part of the consumers than anything else.

Edit: I don't know the official numbers right now, but it's safe to say the PS3 is well over 60 million units now. If it follows the trend of the past few years- and with a new model to be released somewhat soon, it should see a slight boost in sales- 70 million isn't impossible by year's end. If the PS4 isn't launched until November of next year, 80 million isn't unreasonable. Assuming a gradual decline in sales for the three years after that(following Sony's ten-year strategy), 100 million lifetime sales is feasible.

As for making the playoffs, are we assuming the top two systems at the end of the generation are the ones that make it? If so, the PS3 is definitely still in contention. If you're talking in relation to the PS2: why? That was last season. It has no relation on this season. PS2 was an undefeated season; this year, everybody has losses, but nobody's below .500 this season.

With that in mind, only one team would have reached the playoffs this year: the Wii. And that's not how the playoffs work. At least TWO teams have to make it. Nintendo's playoff berth is locked in, but Microsoft and Sony are still fighting for a spot.

JBSleek1913d ago

I agree for the most part on what you are saying but you are assuming that even though PS3 hasn't put up PS2 numbers it would still be a "playoff" team which is hard to see as it hasn't put up even half of the sales and the market share has been depleted. If PS3 had 100M sales then I would say sure that analogy works.

BrutallyBlunt1913d ago (Edited 1913d ago )

The PS3 was a failure early on because Sony was more focused on getting Bluray out there than making a great game platform. The system also failed to recapture one important thing that both the original Playstation and the Playstation 2 had, influence among 3rd party publishers. By not having it, and also Sony's decision once again to create a hurdle for game designers, many games never showed off the system. Some even looked worse and performed worse. It also bled money for many years for Sony and the PS2's success long after the PS3 came out help alleviate those losses.

In the end Sony not only managed to turn things around they also showed the other companies how to invest in fresh and new IP's.

As for the Wii U it actually represents pretty good value and new hardware during a gap of expected new platforms. It's obvious why Sony and Microsoft are reluctant to come out with new hardware after the losses the original XBOX had and the losses Sony suffered for the PS3. You will still have your many doubters about the Wii U success just like they did before the Wii came out. At least this time Nintendo is trying to recapture the core audience and take online gaming more seriously.

YoungPlex1913d ago

PS3 is far from being a failure! Sure it didn't reach the 150 million benchmark set up by its predecessor, but can anyone really call that a failure? The only other system to reach #'s like that was the DS and that was a handheld. No other console company has come close to PS2 success, so are they all failures?

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