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Consoles ‘lacking in important functionality’ for MMOs

OwnedGamers: “Consoles are still lacking in important functionality,” which makes them unsuitable for MMOs like World of Tanks, according to developer Wargaming.net. Speaking at the World Of Tanks World Championship final in Moscow, Andrei Yarantsau, VP of Publishing at Wargaming, said that while the console market is “attractive,” long approval times for updates mean that companies like Wargaming can’t respond to player feedback fast enough in order to maintain a good service.

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thehitman2276d ago

Just hook a mouse and keyboard to a console and problem fix. I think that mouse and keyboard is a must for MMOs but just because consoles traditionally use a controller with analog and few buttons doesnt mean that they shouldnt target the console market. Just like certain games require a wii mote or a Move controller they can make keyboard and mouse requirements. I know there are still shit loads of mmo gamers who have below par computers that wouldnt mind paying 250 for a PS3 and hooking up their keyboard to that and playing.

Ben_Grimm2276d ago

The 360 has an excellent keypad that I don't understand why more developers don't take advantage of it. The Analog joysticks work just as well as a mouse, for precision controls.

The PS3 has had keyboard and mouse support for the longest time. I believe whats holding MMO's back are console licensing fees and a huge lack of users that may not be interested in MMO's for consoles.

(my opinion)

PopRocks3592276d ago

"The 360 has an excellent keypad that I don't understand why more developers don't take advantage of it."

The 360 controller is good for shooters. That's about it. I hate using it for Mortal Kombat and it has less inputs than the PS3 and Wii U controllers.

If the PS3 came with a mouse and keyboard then we probably would have seen more MMOs.

MMOs on consoles are an interesting thing. RTSs are pretty rare on them too. Perhaps this upcoming generation will change that trend.

makemyteapunk2276d ago

"The 360 controller is good for shooters. That's about it. I hate using it for Mortal Kombat and it has less inputs than the PS3 and Wii U controllers."

The 360 controller is better than the DS3 for every game type, not just shooters. DS3 is only good for beat em ups.

The PS3 mouse and keyboard support is broken and Sony have never bothered to fix it.

ScubbaSteve2276d ago

@Makemyteapunk
"The 360 controller is better than the DS3 for every game type, not just shooters. DS3 is only good for beat em ups. "

Read what you just posted.

koehler832276d ago

Mouse and keyboard are only necessary for a status quo MMO.

With a bit of originality, MMOs can easily be tailored to controllers and better yet, support both equally.

Dno2276d ago

just like the most successful Final fantasy ever (according to SE) FF11 and the up coming FF14 ARR

Farsendor12276d ago

wtf is up with those comments up there,this article isn't even about mouse and keyboard.

quote from article

“Consoles are a nice, attractive part of the market, because there are no really well-known MMOs there, and the install base is huge. But as you know, those consoles are still lacking in important functionality. In MMOs, it’s very important for developers to have a fast reaction time for the service. If you’re a big company like Sony or Microsoft, then the approval time for release candidates is so, so long–you can’t change the game immediately.

the developers can't release updates fast enough on consoles

soundslike2276d ago

And on DCUO it showed. We'd be waiting a month for a patch that *was already finished*

I think the st patty's day stuff didn't even come out until June/July... it was a pretty poor service.

If Sony let some devs bypass the submission process or find a way to speed it up radically, it would help a lot.

aliengmr2276d ago

I know, right?

Reading the actual article, or in this case just the description, helps.

Unlimax2276d ago

I just loled so hard at the pic .. remind me of those kids who play call of duty with the exact same way like this pic xD !?

Dlacy13g2276d ago

So this dev says they can't react fast enough for balancing tweaks, etc... because of the approval processes.

I am not sure I buy into that, I think its 100% more to do with the revenue sharing model and cost sharing versus approval process. I mean look at GRFS...According to them this is how they define their updates which seems like it would be perfectly fine for an MMO type game:

GRFS Game Updates

· Cloud Update: these include mostly balance fixes and tweaks, although sometimes bug fixes are included. These do not require any effort on a user’s part; they are transparent and happen in the background. We released several Cloud Updates during the Beta and we will release several in the future, including the next one in a few days.

· Title Update: these include bug fixes and feature updates; items that are either too large for cloud updates or require additional modifications to the game. You are automatically prompted to install these when launching the game. The first update was made available on launch day following the Beta, and we’re working to prep a new title update for distribution soon.

· DLC: these include new content, for example maps and game types. These are the largest updates and require a user to manually trigger the download.

aliengmr2276d ago

Apples and oranges. MMOs are far more complex

Revenue could be an issue, but the approval system gets in the way of being able to update quickly.

Consoles are very anti-patch. Meaning they prefer games to not need patches. Which is fine for most games but not MMO's.