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Six Months Later: Journey

Ian Fisher writes: For the second installment of Six Months Later I decided to take a look at a game whose artistic beauty, enigmatic nature, and captivating gameplay managed to appease both the high standards of critics and gamers alike: Journey. The third game from thatgamecompany, Journey was a small dark horse of sorts since it was a game that was trying some unique things, in particular how gamers interact with each other and how they play a game. But in the end the team at thatgamecompany proved that they knew what they were doing as the game was simply exceptional from top to bottom.

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StrongMan1409d ago

Still the best downloadable game of the year and sits at a 92 Metascore.

BrutallyBlunt1409d ago

It's such a blessing that we can now get these smaller games on consoles like this without breaking the bank.

doogiebear1409d ago

I dunno man, i'm a BIG fan of Jenova Chen and had been following him when he was still in college. I downloaded his first game (cloud) and loved it and continued to get all his games (I own flower, flow, and Journey).

However:

After I beat Journey, i never wen back to it again. It was a great piece of art, but for a game, i just wasn't feeling it. There honestly is no challenge. It was more like an interactive emotional piece with no replay value.

t0mmyb0y1409d ago

Damn cloud was his game lol. That was cool.

Derpy1408d ago

Journey is a lot of fun to play. I enjoy playing a game of it every now and then. Each trip has been quite different for me, some short while other longer. That last leg up the mountain is really interesting, especially if you've teamed up with someone and are helping each other along. I really don't think those who play it through one time and dismiss it, really "get it."