Ian Fisher writes: For the second installment of Six Months Later I decided to take a look at a game whose artistic beauty, enigmatic nature, and captivating gameplay managed to appease both the high standards of critics and gamers alike: Journey. The third game from thatgamecompany, Journey was a small dark horse of sorts since it was a game that was trying some unique things, in particular how gamers interact with each other and how they play a game. But in the end the team at thatgamecompany proved that they knew what they were doing as the game was simply exceptional from top to bottom.
However:
After I beat Journey, i never wen back to it again. It was a great piece of art, but for a game, i just wasn't feeling it. There honestly is no challenge. It was more like an interactive emotional piece with no replay value.