Conjure up a mental image of a computer RPG. What do you see? An enormous adventure packed with nearly eighty hours of content? A fantasy setting that feels lived in and chock full of character? Pauseable party-based combat featuring layers of complexity and rewards for careful planning and creativity? Tons of genuinely interesting side quests driven by memorable characters, from shady liars to sickeningly virtuous rubes? You would be hard-pressed to name anything more representative of PC role-playing than the Baldur's Gate saga.