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AG: Asylum Preview

AG: That Agustín Cordes knows how to build up tension shouldn't come as a surprise to anyone who has played Scratches. Now the Argentinian indie developer is at it again with his new studio Senscape, and at the gamescom I sat down with Agustín and lead artist Pablo Forsolloza for a demonstration and discussion about the recently released teaser demo of Asylum and the proprietary engine behind it. The first sampler is intended merely to provide a feel for the atmosphere and interface. Shortly before the game's final release date, which is currently no more specific than '2013', there will be a proper demo that encompasses about half of the first floor and will allow you to explore a lot more freely.

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