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40°

Adventuring through Brawl's single player adventure mode

Instead of jumping straight into multiplayer battle royale with Super Smash Brothers Brawl, Spencer from Siliconera started his experience plugging hours into The Subspace Emissary to unlock characters. He thought he could blow through the entire single player mode in one sitting. After all, Super Smash Brothers Melee had a short adventure mode and the Brawl's main appeal is bashing friends with Nintendo mascots. However, Siliconera is pleased to say the single player mode is a deeper than Melee's by a magnitude of at least ten. The (spoiler filled) journey begins with a battle between Mario and Kirby…

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siliconera.com
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wiizy5916d ago

wow.. this could be a game on its own.

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
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Community670d ago
Tetsujin670d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin670d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum670d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa669d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
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Community796d ago
JSusie5796d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

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Community855d ago
855d ago
BrainSyphoned855d ago

Having to do a thing three times would make my list as #1

Jeriphro855d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned855d ago (Edited 855d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

854d ago
0hMyGandhi855d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro855d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola854d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck854d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel