Gamedaily writes, Even Supreme Commander, the first real-time strategy (RTS) game that let players zoom out to get a strategic view of an entire continent or planet, couldn't capture the incredible scope that Sins of a Solar Empire covers. In Sins, players gain a commanding view of entire galaxies. By combining elements of turn-based 4X (eXplore, eXpand, eXploit, eXterminate) strategy games like Civilization with real-time strategy features, Sins manages is a well-paced game that doesn't get buried under a ton of micromanagement. The concept might seem completely absurd to many, since traditional 4X games appeals mainly to people who spend hours micromanaging an empire and building economic and diplomatic relations with other faction. RTS gamers, on the other hand, rely on quickly building up their forces and heading straight in the fight. These two strategy types make very unlikely bedfellows, but Sins manages to make it work.
Sins of a Solar Empire can be a little slow in the beginning, but things quickly pick up as the empire expands and its economy grows. However, building up to a strong position requires a great deal of patience. This is a real-time game that definitely isn't for twitch reflex gamers. What Sins does extremely well is offer a unique game experience with a fantastic amount of detail, right down to the string of ship traffic flying around the planet's atmosphere. Sins makes an excellent first step toward a new kind of deep strategy gaming that doesn't need an "End Turn" button.