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The Role of Influence Principle in Maboshi's Arcade and How It Connects to the Wii U

"There's been quite a bit of talk on asynchronous gameplay in the past few months, particularly when it comes to the Wii U. Thankfully, we have yet to reach a point where the mere mention of the word causes irritation, but by the same token, this push for synonymous association also has yet to see proper realization. Reasons behind this lack of cohesion should be apparent to anyone who's been tracking the system's development; reasons I will choose not to delve into at this time. Respecting what Nintendo has already done, though, and the showing they had at this past E3, it's reasonable to say they've presented some well-meaning concepts that play to their overall vision -- which, to some, is still a bit wishy-washy." -- Wiiloveit.com

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