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THQ Explains Stuntman And Juiced Failures

During THQ's financial conference call with analysts, company execs explained why two of their highly anticipated in-house games, Stuntman Ignition and Jucied 2: Hot Import Nights, did not do as well as anticipated in sales and reviews.

For Stuntman, the execs stated that they felt the game's design was too old-fashioned and highly scripted compared to the more open games that involve more player's choice that the publisher feels are more popular now.

For Juiced, THQ felt that giving the developer, Juiced Games, a total of six different platforms to develop all at once was too ambitious and that going forward THQ will only give their game developers no more than three SKUs to work on at once.

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HB-Sauce3094d ago

zomg, how will i go on?

Mattearl3094d ago

Well... their right. Juiced seemed "rushed" and "Stuntman" Demo was entertaining, but it didn't have that lasting appeal to me.