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XBLIG Uprising Developer Interview: hermitgames – developer of QRTH-PHYL

As part of our ongoing coverage of the Indie Game Uprising III CBR asked hermitgames to tell us a bit about themselves and their upcoming game, QRTH-PHYL. They were kind enough to take the time to tell us about their studio’s game and their career as a developer.

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clearancebinreview.com
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Indie Royale Starry Night Bundle Launched

Hardcore Gamer: The Indie Royale Starry Nights bundle gives you a mix of games for about $5 presently. Sword of the Stars is a top-down Legend of Zelda-style game, while Bientot lete appears to be some sort of adventure game. Tower Wars is a 3D tower defense game, while Sentinel is a colorful puzzle game. QRTH-PHYL is a 3D Qix-style game.

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hardcoregamer.com
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IGM Dream Team: FuturLab and hermitgames

'IGM Dream Team is a new feature series in which I pair up two great indie studios which I believe are compatible in terms of developmental ethos, style, and other factors. I will be discussing how they would work together, and how their hypothetical collaboratively-developed game would turn out. It’s basically an outlet for my nerdy gaming fantasies. I hope you enjoy it!

My very first IGM Dream Team is a marriage of two of my all-time favourite indie studios, and it’s the fantasy team-up that inspired this entire feature concept. I simply love everything that has come from both of these developers, and I see a definite affinity between the two. My selections for the first IGM Dream Team are Futurlab and hermitgames. Below is a quick burst of information on both studios for the unfamiliar.' -- Matt Suckley

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indiegamemag.com
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Hermit Games interview

Born in Cornwall, England, Matt James is the one man team behind Hermit Games, creator of Leave Home and most recently qrth-phyl. The latter being the winner of our Best of Indie Games Uprising III.

qrth-phyl took a known formula, updating it passionately and breathing life into it. The result was an intergalactic snake that felt very much alive. When playing both these titles there was a feeling of a hidden depth that I felt I could never truly uncover.

[Shane Ryan, Thunderbolt]

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thunderboltgames.com