Venturebeat previews the Oculus Rift, a virtual-reality headset, and discusses why developers love it, how retailers may be clamoring for it, but some consumers may lose their stomach after a few minutes of playing with it.
I only heard the barf comments at PAX - did anyone like it?
Honestly, I loved it. The snobby PC gamer in me at first said "Ugh, look at those low-res graphics" (640x800 per eye), but being able to look around in game is something that I've been waiting for for years. It really was the coolest thing I saw at PAX. Really looking forward to it.
Yeah I'm liking them as well, though I don't have first hand experience with them. However I do have the Sony HMZ-T1 and I rarely play games without them. The 3D on there is the best I've experience so far. My wish is that they don't cost too much, I shelled out $800.00 on the HMZ-T1.
I really hope Oculus kicks off with a bang, i want nothing more then being able to place a headset and a set of VG googles on and just forget about the world. I cant imagine the next gen and possible RPG gaming using this device it would be amazing.
We might have some really awesome news regarding that, even if we don't get the Rift for next-gen consoles. It'll make it totally worthwhile to ditch whatever Microsoft/Sony kick up in a year or two.
Still a bit pricey for my tastes, but it'll be interesting to see how many more developers start supporting it
That's my problem as well, though I also think it depends on how stressful it is on the machine. If the actual consumer-grade headset is a 1920x1080 display, or equivalent to that, it's going to be difficult to run it on a lower-end PC. So not only will the cost of the Rift be a concern, so will the cost of the PC to run it.
Yep, really interesting... @venturebeat : "Most previous attempts to combine gaming with motion tracking of any kind, even including popular devices like Microsoft’s Kinect for Xbox 360 and Sony’s Playstation Move for the Playstation 3, have a noticeable delay." you are completely wrong about ps move and delay..
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