It feels odd, building a house in Skyrim. After meticulously sculpting perk trees, obsessively managing inventories, endlessly queuing up new quests, and buying (or stealing) and selling (or littering) more items than Belethor’s General Goods could handle in a year, raising up the rafters for our Dovahkiin dwellings shouldn’t seem any less ordinary than the character-shaping tasks already inundating Bethesda’s fantasy RPG world. But it does. 3/5