GP: "Every so often, a game comes along that aims to do something different from the rest. In the case of Journey, it wasn't so much a traditional game as it was an interactive experience. Rather, the game focused more on the surroundings of where you were, where you were heading, and the silent narrative which followed in order to create a powerful experience.
Similarly, Papo & Yo aims to tell a story, or parable of sorts, and it isn't the easiest to tell or to listen to. But the ensuing experience and what you manage to take away from it easily makes this one of the most memorable games of the year."