Rumours of a Mass Effect prequel, as well as confirmed Gears, and God, of War backstories, mean prequels are all the rage. And you know what? That's causing some rage.
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WTMG's Aaron Price: "Revisiting Judgement is always a treat, especially now, ten years after its release. It received a lot of hate for its changes upon release, but it has aged like an average quality wine. It’s not perfect, but it’s more than worth a playthrough, which leads me to the last thought on the game, as little as I’m looking forward to it… it’s time to try for all the challenge stars in the campaign on Insane difficulty. Pray for me."
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
The same thing is happening in the movie business. It's basically a sign of running out of ideas.
I don't mind prequels as long as there's a good story to tell.
I'm not sure what the problem is, I'll happily play a sequel or prequel so long as the writing holds up. A wash of prequels in the next year or so will bring out a whole load of "how unoriginal" commentaries. Seriously, get a grip.
Expaning a universe is hardly an issue , if the mythology of it is actually worth expanding .
If anything it usually create the ground work and hints for things to come in the real sequels .
it's often that or having the same folks complaining about prequels , making the point that the changes from the sequels are out of the blue , makes no sense , are arbitrary etc etc
Yeah I was thinking about this yesterday. They obviously wrapped up the main story with trilogies and since they are unable to advance the story they have to go back because they're not going to create a new IP why would they when the current universe can be dabbled into.