BG: "Before all of the flaming begins, let’s take a moment to remind ourselves that times have changed, and that kind of gameplay, that style of game, doesn’t really work in today’s game worlds. People want/need/crave more than just a simple boom boom in the kaboom type of game. Gamers want more out of their shooters. Right? The original Painkiller brought us back to that truly visceral, shooting for shooting’s sake gameplay style, and it resonated with a lot of people. It felt like a serious version of (Not so)Serious Sam, and it was fun, and the people rejoiced. And now the fun returns."