HiddenMission writes: If you have been gaming for as long as I have then finding true fear in a title is nearly impossible but only with The Last of Us is true fear possible.
and the truest form of greatness in games today.
We can't say that right now cause we haven't actually played it but the game does look like it has alot of potential.
Normally i'd agree but this is Naughty Dog. Their quality of games have been proven to be a cut above the rest on numerous occassions. No reason to doubt them this gen, this game will be amazing.
im saying it right now, just by what ive seen so far, the game looks amazing. but i understand where your coming from, you cannot judge a game based on 20 minutes or so, but those 20 minutes were jaw dropping.
it naughty dog no need to play to know its gonna rock .
As much as I liked Naughty Dog's games above a lot of other games in it's genre, even Naughty Dog has to jump that hoop for me. You just can't give that game a pass because of who made it. Haze was made by a company with a very good reputation, but in the end the game wasn't too hot, for example. Duke Nukem didn't shine like it did in the older days, Id didn't succeed with Rage like I thought they would. The list goes on, so what I'm saying is that I'm not sitting at the table and wiping my mouth before I take a bite, especially just after leaving the men's room; that just looks... weird.
Double post Double post, again?
they should have shown how to battle clickers for more fast paced action the bored RE 6 fanboys & whiners are clamoring for.
Naughty Dog is a top developer, end of story. Just take a look at their history, each gen they make top quality games, and at top of the pinnacle is Uncharted 2, regarded as one of the best games ever made and industry standard as of it's release...LAst of Us won't be an exception. And just to fill in, Haze wasn't a bad game at all, I bet you didn't even play it. It got hacked into pieces because it was released at a time when the PS3 got bashed from every site in existance.
It's not really a "pass" to say that we expect their game to be awesome. It's just a safe bet. Sure, they could show their cards, and the only hand we see is a high card, 8 of diamonds, but this isn't really gambling. A crappy game from Naughty Dog (especially after seeing gameplay) would shock the industry. It would be like snowfall in Hell.
@ shane: If you said Haze wasn't a bad game, then it was YOU who probably didn't play the game. I bought Haze, played it, then promptly returned it. The only good thing about it was a couple of the multiplayer boards, but like a lot of people, I swallowed the kool-aid because Free Radical made Time Splitters, so therefore it had to be good. - Whiny punk of a character (my main gripe with Baldur in Too Human as well) - Those idiot crackhead squad-mates that went "Boosh!" all of the time - character's too stupid to see that he was played by both sides (again like Baldur) - hit-and-miss graphics - terrible dialogue The only pluses in the single player were the atmosphere and the overall plot. @ inveni0 Yeah, but you can take those words and paste Rage, Haze and other games there and you'd be correct... and incorrect. It's not really a "pass" to say that we expect their game to be awesome. It's just a safe bet. Sure, they could show their cards, and the only hand we see is a high card, 8 of diamonds, but this isn't really gambling. A crappy game from Free Radical (especially after seeing gameplay) would shock the industry. It would be like snowfall in Hell. It's not really a "pass" to say that we expect their game to be awesome. It's just a safe bet. Sure, they could show their cards, and the only hand we see is a high card, 8 of diamonds, but this isn't really gambling. A crappy game from Id (especially after seeing gameplay) would shock the industry. It would be like snowfall in Hell. See?
Anyone who thought Rage or Haze looked good after seeing gameplay was obviously blind. Both of those games had horrible AI. And if the devs don't put time into AI, then they certainly aren't going to put time anywhere else. And that'll just leave the game feeling lifeless. LoU, however, shows incredible AI...perhaps the best in the industry (unless what we've seen so far is just some kind of joke). That means that they take the game seriously. They want it real...visceral... And that only points to good things.
i'll give you all my opinion once i have played it!! at the mo, everything else wrote especially by the people on here are just fanboy wetdreams
I agree with the author. The fact that the AI acts so differently and are so responsive to what you do makes it a lot more frightening and thrilling. Just imagine if the monsters act this way. I especially liked the part where the guy ran off to hide when he saw Joel had a gun and ran off to plan an attack against him and Joel actually had to hunt him down. You actually felt the suspense as you turned every corner ready to attack as soon as the guy appeared and then he just suddenly jumped out wielding a Molotov. That made me jump and I wasn't even playing the game.
No regenerating health. Enough said. Anticipation is killing me.
I'm just surprised the author didn't write, "Last of Us, an Epic Mess" in the title then write "if I was a total tool" or some crap in the article to attempt to justify the horrendously hit-seeking title. I guess the guy learned from his God of War Ascension article. This is a good thing^
Capcom moves to uncharted with resident evil 6 while naughty dog is moving towards resident evil with last of us thats pretty funny. So whats next resident evil 7 goes back to being what it used to be?
Resident Evil 7 will be a Kart Racer.
Still laughing. +bubbles.
LMFAO!!!! good 1.
"to: Youngster Joey" hahahaha... that's funny..
Jill Valentine: Aw, snap! I locked my keys in my kart! Barry Burton: Jill, here's a lockpick. It might come in handy if you, the master of unlocking, take it with you.
Id like to see a resident evil mario
this comment mister was just pure epic
Based off of what we've seen, no I don't agree. I don't find anything frightening from what they've shown or talked about. The only thing I think of is, "Why is Nathan Drake in this game?"
But he's not.... 4/10 for effort though. LOL.
Don't tell me you are trying to say the game is similar to Uncharted please. What will it take for you haters to realize that this game is nothing like UC? Is it because it's made by ND? If ND wasn't developing it, would that be what it takes for you to see TLoU as it's own game?
Derp both games have the color green derp
if he is saying the truth then uncharted is similar to crash :) ...
dude go back to your cod zombies or PEGI for everyone game ...let the mature ppl do the talk here thx
Wow some real sour grapes in this article. Why did I get so many disagrees? What did i say to offend the people of N4G? Besides the one bubble trolls that are always lurking about disagreeing in every Sony article I have no idea what i said to warrant so many disagrees.I thought it was scary the way the AI reacted and it was a lot more suspenseful then when you know exactly what is coming every time. The chainsaw guy in RE4 didn't seem as scary once I knew when and where he is coming from but if he appeared at different times from different places doing different things it would have have made him a lot scarier.My most fearful thought is that this is just how the way the humans react, the monsters who seem to be much stronger, faster and seem to have more highly developed hearing must be a nightmare to contend with. Just imagine a bunch of monsters that react differently to everything you do instead of just simply staggering along like a mindless zombie. The creature in the first trailer reacted to the mere sound of Joel cocking the the gun and reacted accordingly. Just imagine that even the slightest sound could have them searching and sniffing around for you. Or if they work together in packs to hunt and/or ambush you. That would be scary.What adds even more to the fear factor is the fact that the action doesn't stop when you go into your bag for supplies. That means that scavengers and/or monsters could be bearing down on you while you fumble for something to defend yourself.
I wouldn't worry about it too much, smash. From the gameplay footage I wouldn't call the game scary because I wasn't particularly scared when watching them...intrigued yes, but not scared. However if you use your imagination...as you apparently did, it's possible to see how this game could be a really good survival horror game, and actually have real scares. Not just cheap campy scary stuff that doesn't make you even blink an eye.
I don't know about all that, but in simplest terms Naughty Dog has pushed the boundaries of AI that actually makes them look believable. We always hear about how other games have "advanced AI" but we end up usually seeing the same patternized stuff. This is completely different. Looking forward to playing this
It is. Completely different. The ones hating on this really have no idea, just none. They think it's just another third person shooter with good AI. The AI here, is beyond what has been achieved before. It's clear that these people don't have enough interest to notice, but these enemies act real. More real than any other computer controlled AI. THAT is what's scary, and THAT is what this article is about. It's not visceral scares like in your standard horror games, but realistic 'your life is in peril' scares, and because these enemies are as well equipped to deal with the situation as you are, they are fear-worthy foes. The fact that their actions will change on the way you approach each situation means that each encounter is unpredictable, so therefore more tense, and therefore, more scary. I dunno about "truest form of fear", but I don't think the author is far off. The fear of the unknown is close to the worst kind of fear.