Rock, Paper, Shotgun: "I think what I like most about Snapshot, outside the apparent effortlessness with which it realises its concept, is that it’s so artless. There are no delusions of grandeur here, no browbeating with cleverness or metaphor, and not even any chest-thumping about how challenging it is. It has a great concept and it wants to do great things with it. It does. In that, it feels like a game from the fondly-remembered past, rather than the actual past of wildly spiking difficulty, no save system and the inability to do anything not possible on a three-button gamepad. It’s an innocent in a dirty world. It’s a lovely bastard."