Try our new beta! Click here
Submitted by ssb3173 1176d ago | article

The Making Of: Tom Clancy’s Splinter Cell

If you worked at Ubisoft on the Splinter Cell or Rainbow Six franchises in the autumn of 2000, sooner or later you’d have a heavy weapon shoved into your hands. As the company expanded its Tom Clancy connection, after acquiring the bestselling author’s multimedia outfit Red Storm Entertainment that August, the Montreal offices were frequently invaded by men carrying scary armaments.

It was a dangerous time. Consultants demonstrated taser guns in conference suites. Dev teams were bussed out to the training ground of the local police force’s Tactical Response Group, where heavily armed cops schooled them in how to handle Heckler & Koch MP5 submachine guns and sniper rifles. (PS3, Splinter Cell, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
New stories

Failsafe Interview

33m ago - MonsterVine: "Failsafe is a first person (now third-person) parkour game looking to finish its fi... | PC

Would you want to be Immortalised in VR?

36m ago - Imagine a time where being able to visit your ancient ancestors in VR is commonplace. A world whe... | Tech

HotLiked - What the Internet is talking about right now

Now - Kill some time at You will regret it... | Promoted post

Game Boy games we still need on the Nintendo 3DS Virtual Console

40m ago - Pokemon fans finally got the news they wanted last week with the re-release of the first generati... | 3DS

Top Ten Creeds of the Assassins in ‘Assassin’s Creed’ (Satire)

1h ago - EB: The first creed of Assassin’s Creed is not to talk about Assassin’s Creed. Yeah, but we’re a... | Culture

'Clandestine' (PC) review | GeekNifty

3h ago - Clandestine stealths, shoots and hacks it's way through the 90's – in more than one way. | PC