Jeff Schille:
BioWare’s divisive blockbuster, Mass Effect 3, has the chance to capture an entirely new audience when it arrives as part of the Wii U’s launch lineup. For its debut on Nintendo’s new console, Mass Effect 3 will be packed with a compelling list of bonuses, including an interactive digital comic detailing the events of Mass Effect 1 and 2, and the Extended Cut DLC.
Unfortunately, it’s not all sunshine and lollipops for Commander Shepard’s maiden Wii U voyage. Despite the Wii U’s allegedly powerful GPU, and reports that pegged Mass Effect 3′s Wii U resolution at 1080p, the game will display at 720p, just as it did on Xbox 360 and PS3.
"Then what about Arkham City and AC3 being confirmed to run at 1080p native and 60fps?"
I thought THIS was confirmed...
http://wiiudaily.com/2012/0...
Now, when Sony/PS3 fans said that, I can admit they backed it up with games like GoW, Killzone, Uncharted, and the like, so if Nintendo can pull out the big guns and bring out games that put Killzone and Uncharted to shame, then the truth will be obvious.
Right now, conversions ought to be simple, especially since the architecture is not a difficult one to use, plus it's "PC-like" just like the 360 (if I'm not mistaken); so it's a little baffling that ports aren't shining.
Besides that, mid-gen to end of gen xbox/ps2 games off of the bat looked dated compared to 360/PS3 launch games; I'm expecting off of the bat improvements from the Wii U if the power is actually there, Wii U games should look as good as mid-gen 360/PS3 games.
WiiU is better than PS3/X360 hardware wise. Even worst case scenario we see a GPU(AMD 7670) with 6.4 GP a second and 768 Gflops + Power7 CPU which has a max output of 264 Gflops. Equals up to 1.032 Tflops of processing power.
Now if PS4/Xbox 3 really do reach 32 GP a second and 2 + Tflops then they will be miles ahead of WiiU. 6.4 GP a second is not much faster than 4.4 GP a second that both X360 and PS3 GPUs can do. It could be why some who have worked with the hardware have doubts about WiiU having any power.
That is the worst case that could possibly happen given the estimates of how powerful it could be.
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That's more than enough for all current gen games to run at 1080p and for Unreal Engine 4 to run at 720p or slightly lower res.
Hopefully later we'll see some games at native 1080p resolution on the Wii U.
Mnn'yes, fire up the games in 1080p 3D, lets slap on AA and 60 FPS too while were at It XD
The amount of bandwith to the graphics memory, and the amount of actual graphics memory required for that kind of thing is astronomical.
Everything I have read puts PS4/XB3 at double or more power than WiiU in every case. Still it shouldn't hurt WiiU to bad to not be king of graphics. I believe its nice that they actually put an effort to be at an acceptable level of graphics. I might buy a WiiU. I have not owned a nintendo console since NES.
PS3 GPU: 230 Gflops.
X360 GPU: 240 Gflops.
PS3 and X360 GPU: 4.4 Gigapixels.
If WiiU has a GPU running at 1 Tflop and 12.8 Gigapixels a second. Its nearly 5 times improvement on Gflops and at least 2-3 times improvement on Gigapixels a second. Which makes a bit of a difference in graphics.
Even at 50 percent stronger I see a GPU at 768 Gflops and possibly 6.4 Gigapixels a second. Still an improvement on this generation that is far enough along to put out 1080p graphics. As PS3/X360 were not far behind of doing so with 30 fps 1080 with their systems with only 355-448 Gflops in their systems. PS3 had the most Gflops due to Cell Processor, and it could do 1080p in some games. There is a list of them around somewhere, but they are limited to 30fps or so I believe. It was likely a tricky process as many games that I found listed to support 1080 didn't have a sequel after it supporting it.
Even at 768 Gflops or whatever the WiiU has in it their should easily be room for 1080p games with current gen(PS3/X360 level) graphics. Now if you push beyond that with graphics it will likely drop down to 720p or less.
Never happened, it was a rumor by some guy who saw footage of the game. These sort of things haven't ever been confirmed.
And why would a 3rd party dev take the extra TIME and MONEY to graphical improve a game so much for a year-old port.
I mean if a company DOES do it that's great, but why would we expect them to? These are ports of last-gen games.
But like you inferred, it's not like going through the trouble of allocating resources to run it at a higher resolution is to impact whatever projected sales they may have.
So, they are giving the Wii U Ports something different or extra, just not spending it on Resolution.
(IMO I care more about the extra functions than the higher resolution).
We don t know the specs of that console but I am quite sure it could do ME3 in 1080p no problem.
Anyways I think this console will be awesome, expecially when a Mario Kart, Metroid, a 3D Mario or Zelda game comes to the WiiU.
Thats gonna happen probably only by fall of 2013.
because the wii u probably isn't as powerful as nintendo's claiming and/or people seem to think that it's a next-gen system... which it isn't.