40°
Submitted by barefootgamer 1024d ago | article

Playing the Hero: Why we make good moral choices in video games

Why do many players feel the need to make good moral choices in video games when no real-life consequences are at stake for being bad? GamesBeat's Stefanie Fogel asked two psychology experts to find out. (Culture, The Walking Dead: Season 2 - Episode 1 "All That Remains")

wita  +   1024d ago
Interesting!
deantak  +   1024d ago
It's a good story. Particularly relevant for video game worlds where you can really do anything. I think some people may also do good just because they believe that will lead to the best outcome in the ending of the video game. They simply want to win.
LouisGarcia  +   1024d ago
Good job! Always a fan of reporting in video game journalism!
RockYou  +   1024d ago
Makes sense.
SybaRat  +   1024d ago
Also, I like wearing spandex! DON'T JUDGE ME!
Tolkoto  +   1024d ago
JUDGE BEAM!
barefootgamer  +   1024d ago
o.O

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Why everyone should be happy for Final Fantasy VII Remake and Shenmue III

1h ago - Metro: "I cannot get my head around the negativity displayed by some gamers regarding the most re... | PC
20°

The Soul Reaver Sword From Legacy of Kain Gets Forged in Real Life

1h ago - EB: The AWE me YouTube channel has posted the latest episode of Man at Arms: Reforged, and this t... | Culture
Ad

Visit CGMagazine: The Culture of Games

Now - CGM is for the mature audience of comics and games that wants more out of their media than just a review score. | Promoted post
30°

FFXIV: Heavensward Review Log Part 1 – The First 5 Hours

1h ago - First impressions are everything in this world. In part one of this Final Fantasy XIV: Heavenswar... | PC
40°

R-Type Deluxe In Development for Atari ST, Trumps Original

1h ago - Carl Williams writes, "The Atari ST, and Commodore Amiga, was quite the arcade to home gaming com... | Retro
30°

High Strangeness: The 12-Bit Adventure Review - The Gamers Lounge

1h ago - High Strangeness, a hybrid of 8 and 16 bit games, was one of the first successful Kickstarter gam... | PC