GameSpy - I spent a disproportionate chunk of my PAX time on XCOM: Enemy Unknown, simply because as a die-hard fan of the original X-COM: UFO Defense, this is a game I've been waiting to play for literally 18 years. First I replayed the early levels using the PC UI, then I watched the Firaxis panel in which the development team discussed the crazy stuff they'd tried over the past four years of work, and finally had an hour-long chat with Lead Designer Jake Solomon, Lead Producer Garth DeAngelis, Lead Programmer Casey O'Toole, and Art Director Greg Foertsch where I got to pick their brains further and found even more insight into where decisions came from and what ideas they had for mechanics, gear, and aliens that didn't make the cut.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.