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GameSpy - XCOM: Enemy Unknown's Rejects

GameSpy - I spent a disproportionate chunk of my PAX time on XCOM: Enemy Unknown, simply because as a die-hard fan of the original X-COM: UFO Defense, this is a game I've been waiting to play for literally 18 years. First I replayed the early levels using the PC UI, then I watched the Firaxis panel in which the development team discussed the crazy stuff they'd tried over the past four years of work, and finally had an hour-long chat with Lead Designer Jake Solomon, Lead Producer Garth DeAngelis, Lead Programmer Casey O'Toole, and Art Director Greg Foertsch where I got to pick their brains further and found even more insight into where decisions came from and what ideas they had for mechanics, gear, and aliens that didn't make the cut.

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