TGH Writes: "For those who have let this excellent title slip by them, Vanquish is an amazing third-person cover based shooter, and if you’re looking for a six to seven hour non-stop roller coaster ride of high speed, high octane gaming greatness, then Vanquish‘s single-player campaign is definitely for you."
The thing that killed it for me was how easy the game was and the constant holding your hand through out the entire game.
I do however give it some credit for being diffrent but a shame that it was so easy...hope platnium games strays away from trying to casualize MGS Raising. More developers need to play games like Ninja Gaiden Black or Demon Soul.
It's like you're completly ignoring the existence of anything but the difficulty levels deemed BRAINDEAD RETARDED CASUAL and CASUAL. Or the God Hard difficulty, which rivals Ninja Gaiden Black's Master Ninja in challenge. If you're really complaining about it being easy, I would recommend you to go complete the game in that mode. Rather, I dare you.
Also just to note, I platinumed Bayonetta, Vanquish and Anarchy Reigns.
Reminded me of playing old skool Contra but in 3D.
Plus, it was very low on content.
A decent bargain bin pickup, but that's it.
And once again, my favorite critic says it best:
http://www.destructoid.com/...
"For instance, Sam's rocket gliding ability is governed by an energy meter. His melee attacks are governed by the same meter. Yes, you read that right, Sam actually needs energy to punch his opponents, and once he's landed a single successful punch, he can't glide away since the energy meter completely drains. Several times, I punched an enemy, failed to kill it thanks to Sam's inability to aim his punches properly, and was killed because I could neither defend myself or swiftly escape"
http://www.youtube.com/watc...
P.S.- People who diss Vanquish..they might as well diss all the resident evil games because the director basically created every single RE game up to RE4. Sooo.. Vanquish sucks? haha! I cant wait to see Shinji Mikami's new game.