Chaoshour Writes: "When I first heard that The Walking Dead was being adapted to a point and click adventure game I wasn’t expecting it to be particularly impressive. However after having the chance to play all three episodes it became clear to me that it does indeed work well, with it’s simple controls consisting of the left stick to move and right to scan the environment for objects to interact with, character development and emotion takes precedence over action and gore although there is certainly some of that as well. The main appeal of the gameplay however is the decisions you make and the aftermath it creates. You’re decisions are timed and you can’t be the hero to everyone no matter what you say, so you really can emphasise with the weight the protagonist Lee Everett has on his shoulders."
William at GameCloud writes:
"In Harms Way does a fantastic job in avoiding a mid-season lull. The triumph, however, is in the final moments, with one scene in particular that you won’t ever forget. The problem is that Clementine won’t either, which is something we’ve grown less concerned with this season. I suspect this negligence from both the group, as well as the player, will play a greater role in the main story very soon and I fear it could end badly."
Hardcore Droid contributor Matthew Byrd takes a deeper look at what may just be the best examples of episodic gaming ever.
GamerSyndrome's LadyHodor takes a look at the new episode in the Walking Dead series, to see once again if it levels up to that of the last series - if it does, tears will fall for a certainty. "In Harm's Way" finds Clementine and her crew caught in the clutches of cruel tyrant Bill Carver, and chaos is sure to ensue.