Ratchet & Clank and Resistance developer Insomniac Games is in something of a transitional phase. It's done making Resistance games, it's got a new IP on the way with the just barely announced Fuse - formerly called Overstrike - and it just recently released its first Facebook game Outernauts.
Marvel's Spider-Man villain DLC potentially spotted via the debug menu that surfaced from the New Game+ title update released recently.
Ahmed from eXputer writes "Video game leaks have become a major cause of concern for Triple-A studios, as they're becoming increasingly malicious and dangerous."
In a leaked Sony Interactive Entertainment presentation, the company declares that including first-party games on PS Plus has had a “big” effect on “traditional sales.” As an example, the company mentioned that Horizon Forbidden West‘s sales “flat-lined” immediately after being added to PS Plus.
Also really interesting to see through to one of the sites they link to (Resetera) that the 2 cross gen titles in Miles Morales and Ghosts of Tsushima sold over 40% each of their first year in year 2, almost double what even the best performing games like GOW 2018 and Spider-Man did. Kinda seeing the cold hard numbers makes it really clear why they did cross gen games and remastered some of the later PS4 games to PS5 Directors Cuts.
"“In year 1, Horizon Zero Dawn and Horizon Forbidden West were very comparable,” the presentation reads. “HFW was included into PS Plus at the start of Year 2. HFW saw an enormous influx of PS Plus players, but at the cost of flat-lining the game activations from retail sales.”"
So, the data shows there were fewer traditional sales, but it doesn't show us anything about how many people joined PS+? It does say there was an influx of HFW players, but it doesn't state how many of these players owned PS+ to begin with.
To conclude that it negatively sales is correct, but it doesn't mean less money is made. We cannot draw that conclusion until we know how many more people joined PS+ because of HFW.
MS's bet is that although it lowers traditional sales, it makes the services more appealing and millions of new people will subscribe if they see that good games are added to the service. And in the end, the subscription profit (not revenue) will outpace that of the traditional sales.
However even after 6 years they still haven't reached that point lmao
Why would it? Ratchet & Clank is amazing franchise. Fantastic platforming and story, creative and destructive weapons and gadgets, and the games are just a blast to play, really fun.
Ratchet franchise is amazing, but I feel lately they're heading a wrong direction. I don't feel All for One was a Ratchet game at all. Didn't catch my interest. And the forcoming Qforce...I tried the demo and I'm not convinced (still buying it since it was damn cheap and had crossbuy, but ...tower defense???? come on!!!).
They should go back to A crack in time style gameplay...
Interest in Ratchet couldn't be higher.
My own love for the franchise begins with the characters, the hysterical writing, the beautiful and extremely well realized worlds, and ends with the rock solid game mechanics.
No other game I've played in recent times makes you feel so good collecting things. It's the explosion of bolts that gravitate towards you as you run by them, the "ting" sound as you collect them, it's like the best kind of drug.
More than a single coin from Mario, I could compare the feeling of collecting bolts to Sonic running through a solid, uninterrupted line of rings in a loop.
A fine example of quality writing and design, and (obviously) some of the best weapons in gaming.
all 4 one.....full frontal assault.....
its going to start if they dont give us a real ratchet soon. all 4 one was a joke and full frontal assault looks like another mediocre game to tarnish the franchise. a crack in time was amazing and the best since going commando and those game are how you follow it up! thats a freaking joke.