RPGs typically start with the action set to a simmer. You slowly get to know a handful of characters and the world around them, and -- BOOM! -- some earth-shattering event sends your party on their epic quest. And it should be noted that this trope doesn't just exist in RPGs; Joseph Campbell's monomyth -- the foundation of nearly every fictional adventure -- dictates that stories begin with a "call to action," in which the hero is plucked from humble roots and thrown into mortal danger. Since RPGs largely focus themselves on story, it often takes more than a half-dozen hours before all of the key elements fall into place. Those not used to such leaden pacing often find themselves searching for a game that doesn't make you wade through hours of prologue before diving into action and excitement.