NowGamer- It’s typically Media Molecule that you hear the genesis of Tearaway came about as a result of one developer wanting to be able to see their fingers ‘popping up’ through the screen of the PS Vita.
From that seed comes the studio’s first non-LittleBigPlanet game: a tale of a character named Iota, living in a world made of paper, on a mission to retrieve a message for you, the player. Twee just about begins to cover it.
But this is Media Molecule, a studio known for its unfettered approach to the creative urges, so Tearaway is very much a game in that vein. From the original thought of having your fingers ‘come through’ the screen, we now have in-game mechanics of a certain tactile nature not seen before on Vita.