New Game + | Retracing our steps

Andrew Passafiume: "Sometimes I see people say they’re sick of games attempting an 8-bit (or 16-bit) style. I have to step back and think about what they are saying and why they are saying it. Developers often choose to design games, either just graphically or also mechanically, like the classics not because of a lack of budget but because that era represents a golden age in gaming history. Many developers find it appropriate to take their games back to that time and make their games have a retro look or feel. Sometimes it’s simply for nostalgic purposes, and others because they feel it is truly appropriate for the game they are creating.

It is a trend that continues to be an ever-present part of the industry and one that will most likely never die, and I couldn’t be happier."

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