The Halo Council writes: We get new gameplay from Pax, this time we get another look at a player going off in the tank on Halo 4 new map Exile.
Looks the same as Halo: Reach.
It looks similar due to the overall unity and consistency in art design of the Halo games, but the visuals and graphics engine have been overhauled immensely, namely the lighting engine. I was at e3 and at rtx this year and I can safely say that Halo 4 easily blows any other Halo out of blood gulch canyon. These cam videos don't really do the game justice.
Acully,I think the art style looks more like halo 3 than reach
It looks like Halo. It's supposed to. 1 looked like two, 2 like 3 , 3 like reach , reach like 4.... If it didn't look like it people would complain it's not Halo. If it looks like it, then people say it looks too similar. they can't win
It'll be interesting to see how the reviews handle this game. And this applies to most all sequels - beefing up some textures, improve lighting and add a few tweaks for a perk style system.....is this enough to hail this as greatness?
Well I hope reviews don't forget about Spartan Ops, the Campaign, improved Forge, and the various MP changes on top of what you said. That would be very close minded of them to only look at graphics and ONE of the MP additions. Don't you agree?
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