We talked about it in the past, and today Sony Computer Entertainment is showing us the goods, with a video showcasing the datalogger technology developed in partnership with Toyota Corporation and Denso that allows to perfectly reproduce in Gran Turismo 5 a driving session happened in real life.
It may not look as pretty as some of its rivals but GT has got it where it counts.
Canned engine samples, are you kidding. Forza has the best engine sounds on console with out a doubt. On topic, can some one explain to me what this actually means I terms of gameplay, does it improve it.
Sims folks (on consoles) stood by GT5 , and so did the dev in their constant support and massive enhancement of the game .
Forza 4 ? Not so much , the interest vaned as quickly as it came . And the dev are moving on to yet other Forza projects as usual
If you follow all BS media is saying you'll go crazy.
Put your hands on GT5 for a good period of time, when you reach LVL 20 A-Spec you see how realistic the game becomes. In the beginning it's almost just GT4HD. After LVL20 crashes are too realistic and really make the driving difficult. Try it you'll see what i'm talking about.
lvl20 it starts, lvl 40 it's extreme.
@lvl_up_gamer "Anyone can drive on the track safely to correspond with how it would have been driven on a real track. I saw the real driver actually push around a corner and almost lose control, however on the virtual side, the driver did not. To me that just means the virtual driver took it easy around the turn and not push the car to the edge."
"I am not saying GT5's physic's or "technology of real life driving" isn't real or that it's not on par with real life, I am merely just stating that from that video, there is no evidence given that can prove it."
Please tell me that it's just him. Proof, really? I hope it's because he thinks someone tried to do a lap on GT5 that only looked identical. Even that notion is insane though.
It's not in the least bit realistic. If you stuff a rally car into a wall at 100 kmh you'd be lucky to be able to drive it away....
BTW, I'm now A Spec level 37.
Where is the data? Who can we quantify the data if all we see is visual? Where is the data? In Forza the driving data is in real time and can be viewed during the race as well as in replay. You can see where and when the Gforce are being calculated. Tire pressure and traction. This video just shows a driver driving on a real track vs. a driver driving a virtual car on a virtual track.
Anyone can drive on the track safely to correspond with how it would have been driven on a real track. I saw the real driver actually push around a corner and almost lose control, however on the virtual side, the driver did not. To me that just means the virtual driver took it easy around the turn and not push the car to the edge.
This video is inconclusive as there is no raw data to collaborate that the technology in real life driving is similar to the physics in real life driving. There is just no data given, just a video of driving. The same could have been done with any car game. Just racing around the same track driving the same car and making the same turns. Without raw data in the virtual game, how can anyone honestly say that the technology in the virtual game is equal to the physics in the real life counterpart simply just by viewing that video?
I am not saying GT5's physic's or "technology of real life driving" isn't real or that it's not on par with real life, I am merely just stating that from that video, there is no evidence given that can prove it.
That's not what this is about. It's only for racing against your best time on a real track or someone else's best time on another track to compare to when playing the game. That's ALL this is. The title even simply says "Visualiztion Technology". It's not there to show you data and only that. Still, it takes into account a lot of things like RPM.
Old article about this
http://www.robgroove.com/ro...
There's already a telemetry graph in the game, if that's what you mean.
http://www.youtube.com/watc...
"The same could have been done with any car game. Just racing around the same track driving the same car and making the same turns."
But hell no, you can't do this with ANY OTHER CAR GAME. That's madness.
And what the hell? When the guy oversteered/drifed, did you not see the replay show the car sliding and the the VIRTUAL steering wheel turn the opposite direction of the car?
Obviously the game won't detect subleties, all it's doing is reading the information and processing it accordingly.
This has nothing to do with Forza's telemetric displays, this is real world info being used to create this replay within GT without additional programming or assumptions.