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Submitted by Abriael 740d ago | video

New Gran Turismo 5 Video Features Visualization Technology of Real Life Driving Data

We talked about it in the past, and today Sony Computer Entertainment is showing us the goods, with a video showcasing the datalogger technology developed in partnership with Toyota Corporation and Denso that allows to perfectly reproduce in Gran Turismo 5 a driving session happened in real life. (Gran Turismo 5, PS3)

Attached Video
MrDead  +   740d ago
This is what I love about GT all the focus is on getting the cars to handle like there real world counterparts and making the tracks as close to the real thing as possible.

It may not look as pretty as some of its rivals but GT has got it where it counts.
Muerte2494  +   740d ago
I agree with you statement about GT going for accuracy but disagree with it on the graphical part. There is no other *console* racer that looks better at that resolution. You could argue Forza3 but that would be quite a stretch. Project Cars is absolutely gorgeous on the other hand but that is only being developed for PC at the moment.
Man-E-Faces  +   739d ago
Yeah and that graphical difference really shines through in GT5's replay feature absolutely incredible I would buy Gran Turismo games just for the replay feature alone even the standard cars look pretty damn good in replays, Forza's replay feature on the other hand is really underwhelming not to mention those canned engine samples in Forza make it even worse. You know it really is a testament of how good GT5 is that it only needs 1 entry this gen to thrive while others need multiple just to stay relevant.
CmonBeReal   739d ago | Spam
black911  +   739d ago
I havent played games much since I started working. I need to pull out my GT5 and Twisted Metal.
Gran Touring  +   739d ago
Don't know why the disagrees, I started work this year as an engineer myself and don't get much time to play games either. I still checkup on Gran Turismo news either here or GTPlanet occasionally, but since I got my RX8, I've mostly been going to the track to satisfy my racing needs when I get the time.
hennessey86  +   739d ago
@nostalgia
Canned engine samples, are you kidding. Forza has the best engine sounds on console with out a doubt. On topic, can some one explain to me what this actually means I terms of gameplay, does it improve it.
JellyJelly  +   739d ago
You need to be part of the GT cult not to hear/see that Forza 4 looks and sounds better. Most critics says it plays better too, which I also agree with.
#3.1 (Edited 739d ago ) | Agree(4) | Disagree(12) | Report | Reply
Baka-akaB  +   739d ago
Really ? It's quite the reverse we've seen . Despite the press push and massive trolling on GT5 , only the forza cult believed it would be more than a rival to NFS .

Sims folks (on consoles) stood by GT5 , and so did the dev in their constant support and massive enhancement of the game .

Forza 4 ? Not so much , the interest vaned as quickly as it came . And the dev are moving on to yet other Forza projects as usual
#3.1.1 (Edited 739d ago ) | Agree(7) | Disagree(4) | Report
CmonBeReal   739d ago | Spam
abzdine  +   739d ago
GT5 is the real deal, nothing to add !
If you follow all BS media is saying you'll go crazy.

Put your hands on GT5 for a good period of time, when you reach LVL 20 A-Spec you see how realistic the game becomes. In the beginning it's almost just GT4HD. After LVL20 crashes are too realistic and really make the driving difficult. Try it you'll see what i'm talking about.
Knushwood Butt  +   739d ago
I'm A Spec level 36, and to be honest, I have no idea what you are talking about.
abzdine  +   739d ago
i'm talking about this : http://www.youtube.com/watc...

lvl20 it starts, lvl 40 it's extreme.
Me-Time  +   739d ago
Only the rally/WRC cars that are premium and the Mine's GT-R and one or two other cars have that level of damage. It isn't about the level that you're at.

@lvl_up_gamer "Anyone can drive on the track safely to correspond with how it would have been driven on a real track. I saw the real driver actually push around a corner and almost lose control, however on the virtual side, the driver did not. To me that just means the virtual driver took it easy around the turn and not push the car to the edge."
"I am not saying GT5's physic's or "technology of real life driving" isn't real or that it's not on par with real life, I am merely just stating that from that video, there is no evidence given that can prove it."
Please tell me that it's just him. Proof, really? I hope it's because he thinks someone tried to do a lap on GT5 that only looked identical. Even that notion is insane though.
#4.2 (Edited 739d ago ) | Agree(3) | Disagree(0) | Report | Reply
Knushwood Butt  +   739d ago
Thank you. Someone that knows what they are talking about.
Knushwood Butt  +   739d ago
Note the video is of a premium rally car? Yeah, you can do that with the Subaru Impreza WRC 2008 too.

It's not in the least bit realistic. If you stuff a rally car into a wall at 100 kmh you'd be lucky to be able to drive it away....

BTW, I'm now A Spec level 37.
Lvl_up_gamer  +   739d ago
Uh...this video does NOT confirm Real Life Driving Data.

Where is the data? Who can we quantify the data if all we see is visual? Where is the data? In Forza the driving data is in real time and can be viewed during the race as well as in replay. You can see where and when the Gforce are being calculated. Tire pressure and traction. This video just shows a driver driving on a real track vs. a driver driving a virtual car on a virtual track.

Anyone can drive on the track safely to correspond with how it would have been driven on a real track. I saw the real driver actually push around a corner and almost lose control, however on the virtual side, the driver did not. To me that just means the virtual driver took it easy around the turn and not push the car to the edge.

This video is inconclusive as there is no raw data to collaborate that the technology in real life driving is similar to the physics in real life driving. There is just no data given, just a video of driving. The same could have been done with any car game. Just racing around the same track driving the same car and making the same turns. Without raw data in the virtual game, how can anyone honestly say that the technology in the virtual game is equal to the physics in the real life counterpart simply just by viewing that video?

I am not saying GT5's physic's or "technology of real life driving" isn't real or that it's not on par with real life, I am merely just stating that from that video, there is no evidence given that can prove it.
Me-Time  +   739d ago
"Without raw data in the virtual game, how can anyone honestly say that the technology in the virtual game is equal to the physics in the real life counterpart simply just by viewing that video?"

That's not what this is about. It's only for racing against your best time on a real track or someone else's best time on another track to compare to when playing the game. That's ALL this is. The title even simply says "Visualiztion Technology". It's not there to show you data and only that. Still, it takes into account a lot of things like RPM.

Old article about this
http://www.robgroove.com/ro...  

There's already a telemetry graph in the game, if that's what you mean.
http://www.youtube.com/watc...

"The same could have been done with any car game. Just racing around the same track driving the same car and making the same turns."
But hell no, you can't do this with ANY OTHER CAR GAME. That's madness.

And what the hell? When the guy oversteered/drifed, did you not see the replay show the car sliding and the the VIRTUAL steering wheel turn the opposite direction of the car?
#5.1 (Edited 739d ago ) | Agree(2) | Disagree(1) | Report | Reply
PirateThom  +   739d ago
There's a GPS device for GT5 that will actually track real world data and allow you to create a "ghost" in game to compare you real life driving to the virtual driving

Obviously the game won't detect subleties, all it's doing is reading the information and processing it accordingly.

This has nothing to do with Forza's telemetric displays, this is real world info being used to create this replay within GT without additional programming or assumptions.

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