One Hit Pixel: "The story of game development is different for every project. Some have an easier time of it than others, with the results being drastically different in terms of budget and decision-making. The tale of how Dust: An Elysian Tale came to be a fully fledged game is one to inspire many. It was originally slated to be on the Xbox 360 Indie channel, a largely desolate place where rare gems are hidden amongst the many clones of more successful commercial releases, until it won the ‘Dream.Build.Play Challenge’ in 2009 that guaranteed it an Xbox Live Arcade release. It was delayed from its late 2011 release window, before finally making it into this year’s Summer of Arcade line-up. Can this rare Indie gem, developed by one man by the name of Dean Dodrill, shine among its promotional compatriots?"
It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.
Mick Doherty has put together a list of indie games that, in his humble opinion, you need to play at least once in your life.
These are games made by a single developer. Serving as proof that you don't need millions of dollars and a team of people to make a amazing game.
C+?
This was one of the greatest download games of this whole generation.
Agree to disagree in the worst way.
And whoever is flying around disagreeing with every single comment that supports this game needs to get a life.