GameFront: Deep Silver’s original Dead Island from 2011 wasn’t exactly a refined experience. Glitches galore, messy inventories, and a lack of an interesting story prevented the novel concept from becoming a true masterpiece. Even so, the myriad of ways in which we could squash, skewer, dismember, and explode zombies provided unabashed, dumb fun. And, given that four million copies were sold, we weren’t the only ones who thought so. Thankfully, after a 15-minute hands-off demo, we came away impressed by just how much Dead Island Riptide seems to have improved upon its predecessor and become the game we originally wanted Dead Island to be.