GI: War, one of the Four Horsemen Of The Apocalypse, was the pithy hero of 2010’s Darksiders, where he battled against Heaven and Hell for the fate of humanity, saying only what might fit on a gravelly fortune cookie. “I…have…no…regrets,” he might snarl before cleaving an angel through her angel face. The other characters in the game were equally soft-spoken (which says a lot considering most of them were demons the size of Luxembourg), issuing directives in as few words as possible. And the game was straightforward and easy to explain: God Of War button-mashing combat and Legend Of Zelda dungeon crawling. There were, like, four weapons and a few accessories.