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Submitted by VikingDaddy 877d ago | opinion piece

Object Permanence: Dumbing Down Dark Souls?

Dark Souls creator Hidetaka Miyazaki revealed in a recent interview that he's considering implementing an easier difficulty in future Souls games. Is this a good idea? Absolutely not, but not for the reasons you'd think. Rant Gaming's B.A. Campbell explains what object permanence has to do with difficulty, satisfaction, and immersion. (Culture, Dark Souls, Dark Souls 2, Demon's Soul, From Software, Hidetaka Miyazaki, PC, PS3, Xbox 360)

LordMe  +   878d ago
They would not be "Dumbing" it down. Just adding an easy mode, The gameplay should be unchanged by an option that you can choose not to use.
VikingDaddy  +   877d ago
The issue is not really about the difficulty. It is about Miyazaki's design vision--the philosophy BEHIND the difficulty. I'm not really concerned about the hardcore gamers who'd get butthurt because a gentler difficulty option exists, but I am concerned about the gamers who refuse to even try the game because it has a reputation as "crushingly hard," and the gamers who perpetuate that stereotype. Implementing an easy mode would be like Miyazaki officially acknowledging that he is unable to, in his own words, "carefully send all gamers the message behind our difficult games."
Nevers  +   876d ago
It is rather ridiculous that such a great game gets labeled "Too Hard to Try". People not playing it out of fear of failure is pretty disappointing. I don't really even find it that difficult. It's simple trial and error. Just like life.
NYC_Gamer  +   876d ago
It's sad when companies have to create an easier experience because of people used to their hands being held

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