Game director explains Black Ops 2's main changes.
Treyarch listens to the fans, no Final or Last Stand is exactly what the doctor ordered, but idiots will still act like this is a cut and paste COD game. Looks like the most innovative COD since MW.
While I'm liking the sound of some of these changes, I heard similar things from IW before MW3 came out...and that game was a total cluster$#@! I'll get Black Ops 2, but I reserve all judgement both good and bad before I actually play it.
Once again let's break this down: IW/sledge- Modern Warefare 1,2,3 = Not creative at all. Treyarch - World at War, Black Ops, Black Ops 2 All of IW/sledg's games are in the same time frame with basically the same guns. Treyarch went from WW2, to 70's/80's vietnam. to futuristic warfare. They are at least trying to change things up within the game and also with the atmosphere around the game. I'd be willing to be IW/Sledg's next game is .........MW4...once again how creative.
I dunno. There'll be something in there to piss me off.
Of course there will be because you aren't going to like some of the changes just as much as the next person won't like some of the changes. Can't please everyone all the time. This wasn't to sound mean it was just a friendly reply.
Every COD has something that pisses you off but MW3 was the worst damn near everything pisses me off. Black ops only got me mad was because of the hit detection but I was beast at the game still.
The only thing that pisses me off is split screeners alowed in S&D lobbys considering you only get 1 life I dont think it's fair that you kill 1 of em and his buddy knows exactly where you were.
BLOPS was probably my favorite in the series, glad to see theyre keeping it in line.
Im just happy they brought back the revenge voice that was funny.
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