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Do All Games need an ‘Easy’ Mode?

"The last couple of days have given rise to a good talking point in the gaming community. Just yesterday, Dark Souls director Hidetaka Miyazaki came out and admitted that he was considering adding an Easy mode to the game that’s considered one of the toughest of its generation. He spoke about this consideration with a seemingly heavy heart, mentioning in the process that the satisfaction derived from playing games in this day and age doesn’t necessarily stem from the challenge they present any more."

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LostDjinn1753d ago

The problem as I see it is that accessibility and a feeling of accomplishment are inversely proportional.

By dumbing down the game/product you open it up to a larger audience (just as making it nasty hard can shrink the audience). Suddenly people who lack more then basic gaming skills "may" pick up your product and make it more successful (that's the rationale behind it as far as I can tell).

One problem being that the easier the game is the less rewarding it is to play, leading to an ultimately empty experience. It's common for gamers to now race through a game just to take it out, put it in its' case and sell it off just to purchase the next empty experience and repeat the cycle.

Anyway, I think I've said enough. I don't want to turn this into a rant.

Happy gaming everyone.

brish1753d ago

Q. Do All Games need an ‘Easy’ Mode?
A. No

-GametimeUK-1753d ago

You don't have to dumb down the product as a whole to accomidate for less skilled players. Uncharted 3 demonstrates that easy mode can be played and enjoyed by VERY casual players (such as my girlfriend) and still be as difficult in the other modes as it has always been. (Not saying it is a very difficult game, but the other modes are not dumbed down).

If more games can strike the amazing balance that Uncharted 3 has then I see no reason why casual players should not have a difficulty level talored for them for them.

Dumbing down an entire experience for casual players is a no no, but dedicating a seperate difficulty level (that the core gamers won't play) is brilliant and I support it. If the core gamers experience is not hurt at all then why not include a mode for casuals?

Kyosuke_Sanada1753d ago

Well it depends. If it's a game that obviously took pride for it's difficulty (even the trailer says "Prepare to Die!" in it), I would see no point.

1753d ago Replies(2)
Lord_Sloth1753d ago

Easy Mode just means more people will play which means more sales. More sales means higher budgets for future titles.

Funny thing about options is that they're optional. Most of us will never use it.

specialguest1753d ago (Edited 1753d ago )

For most games, an easy mode is almost mandatory and do-able. The difficulty level options means either more or less enemies, enemy AI, and how much damage they can inflict.

However, for games like Demon's/Dark Souls the main bulk of the gameplay is the challenge and learning how to play the game effectively. There are things you can't tone down on the Souls series with easy mode like resulting in death by:

-falling off a cliff to an immediate death
-recklessly attacking an enemy
-challenging an enemy with immensely higher level than you in an area you're not ready for yet
-neglecting to use your shield
-not being careful on how you walk on a narrow wooden plank

It's these aspects of the gameplay that makes the game hard and not the other aspects you typically find in most games that makes it hard. To tone down the things I've listed would be completely game-breaking. Falling off a cliff? Okay lets add an invisible wall. Neglecting to block an enemy's attack? Okay, lets add auto-block. Falling off a narrow wooden plank from 500 ft high? Okay, lets give them an invisible parachute so they can land softly and safely.... /s

I could totally understand why the creator of Demon's/Dark Souls don't want an easy mode. It's literally game-breaking. Why can't a game just sell the way it is with the creator's full vision on how it should play? Personally as a gamer, it wouldn't affect me since I won't play on easy mode, but from the creator/dev's point of view, I get it. I get why there's no easy mode.

Kaos_Vll1753d ago (Edited 1753d ago )

"The difficulty level options means either more or less enemies, enemy AI, (and how much damage they can inflict)."

this is all they would have to do to add an easy mode for the game.

The "challenge" in DS is having enough patience to hold block/evade long enough to learn/memorize their pattern without getting one-shot killed.

After so many deaths you simply remember where you went wrong. It's a simple trial and error design that can be scaled up or down to fit all gamers.
Sorry to say it's a cheap mechanic that is a massive test of one's patience. Whether that's a skill or not is of one's own opinion.

Problem is part of the fanbase that forgets gaming should be enjoyed by everyone and used to bring the masses together, not as some type of crutch to boost their ego.

You guys are complaining about an OPTION you don't ever have to use and affects you in NO way.
WOW

@specialguest

just be honest, if an easy mode is implemented than you and the others won't feel as special, an that is all this hub bub is about, you feeling special about beating a videogame.

you ever think others might just want to play the game because they want to play a good game and not boost some cyber ego?

specialguest1753d ago

It's not a matter of complaining about having options, but more of defending the DS creator's reasons to leave it out. The people who are complaining are the ones who needs a game-breaking easy mode.

specialguest1753d ago

I'm not even a hardcore gamer who plays on some insanely difficult mode. On an article about GOW4 gameplay hours on this link: http://n4g.com/news/1071632...
I clearly stated on comment 1.5 that GOW4 reported to take 14hrs to complete would normally take me an additional 5 (total 19hrs)due to dying several times. I openly admitted I'm not the most skillful player. So I dont know what this ego boosting special feeling you're talking about.

Nevers1753d ago (Edited 1753d ago )

This is a funny little debate. Reminds me a lot of Kurt Vonnegut's short story "Harrison Bergeron".

When games didn't have difficulty settings you were either meant to beat it or you were not. No big deal. It seems to me some may need to learn how to accept and get over failure. Microcosm of today's "everyone is a winner and gets a trophy" PC BS...

"Oh, no. People might get their feelings hurt. Guess we need government mandated easy settings."

It's really unfortunate that the DSouls games have gotten the reputation of being "too hard to try". Many people won't even attempt to play it because of the reputation alone. In reality the percieved "difficulty" of these games stems from the fact they are designed to punish people for being lazy.

I wish more people would play them but I don't want what makes these games so special to be dumbed down so the slowbies in the herd can keep up. Especially when I don't even think another difficulty setting is needed.

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SolidSystem1753d ago

Yes, through well done equations and balancing you can create a game that provides the perfect level of challenge to whom ever your audience may be. If that means I do a bit more damage than the next guy so I have less trouble with fights? thats my experience not yours...you can crank yours up to 11 if thats what is fun to you.

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