Why Video Game Piracy is good business for the PC Gaming Industry

Sounds strange, doesn’t it? ”Pirating Video Games is Good Business for the PC Gaming Industry”. How in the world could ripping off someone else’s Intellectual Property and receiving digital content (a game…or two or three) for free rather than paying for it be a good thing for the PC Gaming Industry? I’m glad your inquisitive young mind is seeking answers to such deep questions in life, let me explain.

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Faelan2059d ago

LOL... the article claims there are no facts which clearly states that piracy is hurting the industry, yet he delivers no facts other than his own -personal- experience to back up his claim that piracy is good for the industry. What a complete and utter joke.

Pirate if you must for whatever reason you choose, if any. Just don't go claim it's good for the entire industry unless you can put some hard evidence down on the table with lots of solid numbers involving a lot of people that clearly shows it's good for the industry. Until then, I will believe neither side and follow my own moral compass which works entirely in shades of gray.

Hicken2058d ago

It's not definitively good. There are PLENTY of people who pirate games because they want to play a game without paying. This is likely the reasoning of the majority of gaming pirates.

It's not ALL bad, though. Some people pirate as a way to test a game and decide whether or not to buy it. Some also pirate to show that, while they are interested in a game, they're not interested in supporting the related publisher or developer, for whatever reasons.

Both of these groups, however, make up a rather small minority of pirates. So it's safe to say that, by and large, piracy is NOT good for business.

Christopher2058d ago

This argument is just as false as the argument that piracy reduces game sales.

Because you buy games when you pirate does not mean that if you didn't pirate that you wouldn't buy the same games, doesn't mean you don't pirate games that you don't end up buying, nor does it mean that the majority (let alone a noticeable percentage) of people who do pirate do it for the same reasons.

Both sides of this argument just don't have the information needed to make their claims. It's a grey area that just can't be identified in a single light or as a single cause to the overall effect.

EL Lanf2058d ago (Edited 2058d ago )

I don't know, I agree with some of the articles points, but I wouldn't necessarily say it brings in more money to the industry, but it might divert where the money is going, especially if piracy is putting people off buying poor games and encouraging purchasing others - if that is true then it is a positive force - one that rewards quality.

People have a finite of disposable income, I reckon most gamers will spend most of it on that hobby, pirate or not. If someone buys all the games they can afford, and pirates those they can't, the industry as a whole doesn't suffer for it.

Besides, I think Steam has proven if a quality title is launched on a platform with low prices and good service with reasonable advertisement, it shifts units like hotcakes - just like any other industry. Blaming sheerly piracy for failure is just masking bad business.

Tomonobu Itagaki2058d ago

See piracy like this:
Developers develop games, publishers give them money according to the game sales.
If no sales, no money.

I guess most pirates are jobless, but just imagine: you have a job, so you have a salary. Piracy is the equivalent of your boss saying "I'm sorry but I'm not going to pay you this month".

This is very exaggerated, but also close to reality. A video game is not just an entertainment for kids, it's the fruit of a labor, something that many people worked on for several years. Every work deserves salary, no matter how good or bad this job is done.

Developers are just workers like everyone else, they need money to live, and pirating a game is a way to not reward the people that worked on it.

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