IncGamers: We all know about big-budget development. We’ve got no choice, the publishers and studios working on the most expensive games do their best to make sure we’re bombarded into apathy by their info/asset/press release machines.
So, today we thought we’d take a step back and concentrate on a game and a developer that couldn’t be more different. Pawel Mogila is an indie-developer working on PC horror-platformer Grimind. Pawel works on the game by himself and is trying to do so on “zero budget” – building every element himself, or accepting free work submitted by his friends.