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Grimind: What does it take to be a one-man development team? [Interview] (IncGamers)

IncGamers: We all know about big-budget development. We’ve got no choice, the publishers and studios working on the most expensive games do their best to make sure we’re bombarded into apathy by their info/asset/press release machines.

So, today we thought we’d take a step back and concentrate on a game and a developer that couldn’t be more different. Pawel Mogila is an indie-developer working on PC horror-platformer Grimind. Pawel works on the game by himself and is trying to do so on “zero budget” – building every element himself, or accepting free work submitted by his friends.

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