Downloadable content in video gaming is much akin to a short story spinoff to the novel from which it was conceived. It is completely unnecessary, but enhances the player’s experience within the main game. DLC is also very much commonplace these days, especially for big-name titles. It’s also usually confined to arbitrary expansions that don’t really matter, such as multiplayer map packs, or a new addition to your game’s arsenal of weaponry. However, story-centric downloadable content is increasingly being developed. Earlier this summer, the fantasy epic Skyrim received such content, in the form of the very-well executed scenario called Dawnguard. Now, it’s Mass Effect 3′s turn once again to add another chapter into an already gripping story.